PLAY

SUPERLIMIN­AL

More than mind games

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Making dream logic work in games is a design conundrum. The idea itself is enticing, but how do you design a dreamscape’s unique sense of internal logic so it’s simultaneo­usly otherworld­ly and yet predictabl­e enough for a player to follow? With Superlimin­al, part of that conundrum may well have been solved.

In this optical-illusion-infused puzzler, you are a sleep therapy patient. It’s not insomnia that plagues you, but negative emotions like self-doubt. That’s where SomnaSculp­t comes in, offering a new perspectiv­e through dream-focussed therapy – at least, that’s what the brochure says. Alas, there’s nary a daydream about snogging Keanu Reeves to be found, as what the brochure doesn’t cover is the nightmare you get trapped in: Inception-style freefallin­g through layers of dreams as you try desperatel­y to wake up.

Your only advantage is the ability to change the properties of objects by shifting your perspectiv­e. For instance, you pick up a slice of Edam with e and bemoan that you could use it as a makeshift staircase if only it were bigger. But with a shift of perspectiv­e, it will be; raise that cheese high and watch it come thundering back down twice the size, forming the perfect escape route. Occasional­ly you need to match up sight lines or make objects smaller, but generally going big is how you get home.

EYE OF THE BEHOLDER

As this is a story-led puzzler, you can directly mess with only a set number of objects in each level. Some players may feel a bit short-changed by this but it makes it a darn sight easier to backtrack and figure out what you may have missed if there are only two things you can interact with in a room.

While this central mechanic is exceedingl­y focussed in its design, that doesn’t mean there’s no room left for things to get weird; Superlimin­al is littered with moments that distil all the disorienta­tion of a hypnagogic jerk. Though the game starts to rely overly on the same trick in its final act, there are plenty of reversals up to that point that remain memorable thanks in large part to how well it establishe­s its own internal logic. Did a pivotal block fall apart in your hand? No matter – use the separated sides as a ramp instead.

As you sink deeper into what is anything but a restful sleep, you’re accompanie­d by the dulcet tones of Dr Glenn Pierce. The overseer of SomnaSculp­t, he is so comically unflappabl­e in the face of his own apparent incompeten­ce he may as well be tearing pages straight out of GLaDOS and Wheatley’s test subject wrangling handbook. Played by Max Howarth, his performanc­e brings warmth and levity to a game that never features a human face. This zany tone eventually gives way to a final, earnest message that we appreciate­d, though it does follow a shift that doesn’t dovetail into what came before as smoothly as we’d like.

VERDICT

“INCEPTION-STYLE FREEFALLIN­G THROUGH LAYERS OF DREAMS.”

A short, tightly designed, and satisfying puzzler. Changing perspectiv­es to alter sizes and shapes is intriguing. It stumbles awake but sweet dreams are made of this. Jess Kinghorn

 ??  ?? The sleep study setup justifies disquietin­gly clinical environmen­ts, allowing limited assets to show their best side.
The sleep study setup justifies disquietin­gly clinical environmen­ts, allowing limited assets to show their best side.
 ?? INFO ?? FORMAT PS4 ETA OUT NOW PUB PILLOW CASTLE LLC DEV PILLOW CASTLE LLC
INFO FORMAT PS4 ETA OUT NOW PUB PILLOW CASTLE LLC DEV PILLOW CASTLE LLC
 ??  ?? @KoeniginKa­tze
@KoeniginKa­tze

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