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A NEXT-GEN LEAP MEANS A CROSS-GEN PERIOD. IS SONY RIGHT TO ANNOUNCE PS4 VERSIONS OF ITS MOSTANTICI­PATED PS5 GAMES?

This Christmas more than ever we all deserve a little Spidey

- Oscar Taylor-Kent

Back in July we still didn’t know all that much about our favourite white-andblack curvy console. We did, however, get a glimpse of the DualSense and Astro’s Playroom during Summer Games Fest, and PlayStatio­n’s Head Of Worldwide Marketing and Consumer Experience, Eric Lempel, made a firm statement: “We believe in generation­s.”

There’s no arguing that PS5 isn’t a large generation­al step forward when you peel away its curvaceous exterior. When you start getting into the nitty-gritty of clock speeds and hammering out the details of what makes the custom SSD special, you can see there’s a lot to get excited about. But Lempel’s statement seemed to send the message that because of those technical evolutions, Sony’s first-party games would be committed to the new platform.

‘Seemed’ is the keyword there, because now, nearing PlayStatio­n 5’s launch day in the UK, some of Sony’s biggest titles, once thought to be exclusive to the new console, have turned out to not be so exclusive after all. Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales, and (most surprising­ly) Horizon Forbidden West are all going to be coming to PS4 as well. The question is: should PS5-diehards-to-be find this concerning?

FOUR-TUNE FAVOURS

The answer is no. For one thing, the concept of cross-generation gaming – starting on one platform and then continuing on the other (as has been confirmed for Miles Morales at the very least) – is itself perfectly in step with the very philosophy of PlayStatio­n 5. It’s about getting rid of the friction between player and game: taking an axe to load times, speeding up booting, using slicker menus that take you out of the action less. What’s more next-gen than not having to use next-gen? Or, to be more specific, than having the option to transition smoothly to PS5 at your own speed.

There’s also the PS5-sized elephant in the room… or rather the lack thereof. Only so many people are going to be able to nab the two-tone machine on day one.

Pre-orders have been limited, and even with the digital edition price tag being lower than expected, it’s a pricey box that not everyone can afford at launch. This way, nobody has to miss out on getting started with some of their most anticipate­d games, and no PS4 owners have to miss out on their Spidey fix this Christmas. Given you get a free game upgrade, you’re not even locking yourself out of having that fun on the next-gen console, whether you get your PS5 a year from launch or just a couple of weeks after it. It leaves the choice to you, and more choice is always a great thing. Ultimately it does mean the first-party lineup is somewhat lacking in exclusives at a glance. Can you even consider Demon’s Souls exclusive when it’s a remake of a PS3 game? Really only Astro’s Playroom and Godfall are console exclusives. But that’s not the whole story. Developers have been clear – the likes of Miles Morales have been developed first for PS5. That platform’s where it will shine, and take advantage of the new tech as intended. Cross-gen releases in the past have proved as much (remember the PS3 version of Middle-Earth: Shadow Of Mordor?) There’s enough in all of these cross-gen games to make it more than worthwhile to experience them on PS5 when you can. But the option to choose when that is is something we’ll never complain about.

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