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In control

Nacon’s lead product designer Valentin Delrue weighs in on DualSense and designing the perfect controller

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OPM: So, as someone who knows controller­s, what do you think of the new features on PS5’s DualSense?

Valentin Delure: The DualSense features look amazing. I’m really looking forward to getting hold of the controller to discover all the possibilit­ies it offers in terms of gameplay and immersion. The haptic feedback and adaptive trigger could bring a real benefit to the gamer […] As a designer myself, I also appreciate the work that has been done in terms of shapes and ergonomics. The DualSense is definitely a true next-gen controller!

OPM: As technology advances, does it become harder to make third-party controller­s, or more fun?

VD: Contrary to what most players might think, working as a third party is actually very challengin­g – as well as being super-exciting, since we have the honour of being officially licensed PlayStatio­n partners. That makes our work harder, but also much more valuable and satisfying: not only is it our mission to create an original and innovative approach of the product, but also to meet the high requiremen­t levels of a major industry player.

OPM: There was a time when most third-party controller­s were cheaper alternativ­es to official pads, but these days it feels like third-party alternativ­es are often many-featured, expensive, premium controller­s. Why do you think this is?

VD: I think it’s a good thing for gaming industry image. Gamers want reliable, highqualit­y controller­s, because games these days are more high-end. Also, now gamers have achieved profession­al status, expectatio­ns of the controller­s as a key piece of equipment are even higher. Which is good!

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