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A TV with a resolution of 7,680x4,320 pixels – double the resolution of 4K in both directions, meaning four times as many pixels overall – is 8K. This is cutting-edge stuff, and there’s not really any content available in 8K. Sony has said PS5 supports 8K output over HDMI, but hasn’t said what that might mean in practice.

This technology avoids screen tearing when framerates dip. VRR keeps the TV’s refresh rate synced with the framerate of the game, even when it can’t stay locked to 30 or 60.

You think things look smooth at 60fps? That’s nothing – PS5 can output games at 120fps in 4K… but not all TVs are capable of showing 120fps. Going 120 makes animations look as slick as real life, and also means you see the game react to your inputs faster. It’s going to be a game changer for titles that can support it.

This lets your PS5 tell the television to switch to a gaming mode, with lower latency on the picture. Lots of TVs do this anyway, but this tech turns it into a confirmed standard.

High Dynamic Range images are capable of showing brighter highlights and darker shadow detail than regular images. PS5 supports HDR, and so do basically all TVs these days. Better HDR performanc­e means more realistic-looking images.

Organic Light-Emitting Diodes. This screen tech, used on the LG CX, has pixels that emit their own light, meaning they can also dim themselves individual­ly, which is why OLED TVs are so good with shadow detail.

Non-OLED TVs create images using a panel of coloured pixels, and a strong backlight of LEDs that shine through it. It’s cheaper to make than OLED, and can go much brighter… but it can’t dim as precisely for dark areas.

Sony’s special branding for its own television sets. To qualify, models need to support 4K at 120fps, and have a latency of 7.2 millisecon­ds or lower.

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