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It wouldn’t be a Ratchet & Clank game without a long list of creative weapons.

Rift Apart kicks this aspect up a gear by giving each featured weapon a different feel on the DualSense. Automatic firearms like the Lightning Rod, for instance, rattle out rounds while sending rumbles into your palm and down your wrist. This is a far cry from the sensation you experience from, say, the Ricochet’s more projectile-based functional­ity, which puts the Dualsense’s i adaptive trigger through its paces with a satisfying click each time the metallic ball pings and pongs against far-off enemies. Each of

Rift Apart’s 20 guns provides a distinct texture in ways like this.

Rift Apart’s DualSense haptic implementa­tion is even more impressive when you consider it also makes use of unique trigger resistance­s. This means when firing something like the Blast Pistol, holding i down only halfway offers a slower rate of fire but increased precision. Grip the right trigger tightly, though, and Ratchet or Rivet can unleash a barrage of bullets without any care for accuracy at all. Even throwable artillery, like the group-decimating Shatterbom­b or plant-transformi­ng Topiary Sprinkler, relay vibration patterns unlike other munitions that require you to aim.

Subtle details like these encourage you to experiment with how weapons handle in ways not possible in previous Ratchet & Clank outings. Only when using PS5’s DualSense controller can wiping out cartoonish space aliens feel this good.

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