PLAY

Two Point Campus

Got a yearning for learning?

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The Two Point dev is back and is turning another apparently mundane environmen­t into a pun-filled comedy playground. After transformi­ng the healthcare system into a spectacula­r parade of peculiar illnesses in Two Point Hospital, the team are taking a crack at university life in followup Two Point Campus.

Campus follows the same formula as Two Point’s previous game. You’re tasked with running a university campus, which involves hiring staff, building facilities, and keeping an eye on the bills. But instead of trying to cure contagions and medicate the masses, you’re helping students get the ideal university experience with a wild variety of courses and classes. Planning a curriculum sounds tedious but Two Point has put its famed comedic spin on it, and it all begins with taking a setting that feels familiar.

“We’ve all had some form of experience with university,” explains the game’s creative director Gary Carr, “and the idea with a Two Point game is that we take relatable themes and ordinary things, but we try to put our twist on it and the twist tends to be quite extraordin­ary.”

Extraordin­ary is one word to describe Two Point Campus, but after our hands-on preview, the word we would use is bizarre. Students can take an eclectic mix of courses, from conducting experiment­s on giant machines that emit plumes of colourful smoke in Scientolog­y class to messing around with the fabric of existence in the Virtual Normality course.

After introducin­g those courses, we’re tasked with building a staff room, student lounge, dormitorie­s, and a library so that the students and faculty have everything they need. There was limited building potential in Two Point Hospital but with the team’s new ‘curated sandbox’ approach there are plenty more tools and the ability to build completely from scratch in Campus.

“We wanted people to make something bespoke,” Carr says. “There are templates for people who aren’t interested in being creative and don’t really want to do that, but we want people to be able to customise [the campus] and make it feel that it’s theirs.”

New features make Two Point Campus play out like a city builder. It’s incredibly easy to construct the campus you have in mind, and you’re given a long list of accessorie­s to deck it out with. Two Point Studios’ comedy inspires your building too – how about erecting a castle for the Knight School students who will be competing in jousting competitio­ns? We weren’t able to see all the different types of school, but the trailer shows students building giant robots, casting spells, and cooking up giant pepperoni pizzas.

SCHOOL’S OUT

One feature that surprises us is the relationsh­ip you build with the students. Usually in sim games that focus on building a business it’s easy to start seeing your customers as walking dollar signs, but Two Point Campus changes that relationsh­ip, putting you in a paternal role. It’s a refreshing attitude to have in a genre that usually only measures your successes in piles of cash.

“There’s a nurturing aspect of

Campus and it’s a thing that differenti­ates it from Two Point Hospital,” Carr says. “The patients were effectivel­y just your fodder to build your hospital empire but in this, it’s really about caring about your students because if you don’t care for them, they will leave and then you get no money.”

You can’t just build a classroom, plonk a teacher inside, and be done, though. Students need libraries and course materials, but they also want fun things like societies, gigs, and events. There’s a lot, but fortunatel­y you have the summer holidays when the students are away in which to revamp the campus before they return.

When students finish their threeyear course, those who have passed their classes will graduate. The team has plenty more ideas for the Two Point universe so expect more settings in the future. Who knows, maybe one day you’ll recognise a student from your campus in the wider world of the game. (We’re not crying, you are.)

“IF YOU DON’T CARE FOR [THE STUDENTS], THEY WILL LEAVE.”

IMPRESSION­S

Another kooky management sim from Two Point Studios made even better with the addition of plenty of creative freedom. We can’t wait to build a bizarre campus filled with oddball students.

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4 Cooking a giant, cheesy pizza is part of the Gastronomy students’ final exam. 5 You’ll begin to have favourite students – like Wilbur Stench, who hands out free food and is a level 2 power napper. 6 Hiring better-qualified teachers means your students will learn faster, but be prepared to dip deep into your university’s funds to pay them.
4 4 Cooking a giant, cheesy pizza is part of the Gastronomy students’ final exam. 5 You’ll begin to have favourite students – like Wilbur Stench, who hands out free food and is a level 2 power napper. 6 Hiring better-qualified teachers means your students will learn faster, but be prepared to dip deep into your university’s funds to pay them.
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 ?? ?? 5 6 1 What a lovely quaint town. Time to ruin it with a chaotic student population. 2 The study room is the best place to brush up on your coursework in peace or catch a quick nap. 3 University is the perfect time to reinvent yourself, so why not be a leather-jacket-wearing goth called Wolfric Halfmoon?
5 6 1 What a lovely quaint town. Time to ruin it with a chaotic student population. 2 The study room is the best place to brush up on your coursework in peace or catch a quick nap. 3 University is the perfect time to reinvent yourself, so why not be a leather-jacket-wearing goth called Wolfric Halfmoon?
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