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One Tamriel to rule them all

A closer look at last year’s triumphant update

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Alot has changed since we originally passed judgement on The Elder Scrolls Online. The faltering MMO that first launched in June 2015 is no more thanks to a year of steady patches and upgrades, all building up to the grand launch of One Tamriel last October.

Totally obliterati­ng any unaddresse­d complaints still lingering from our 5/10 review in OPM #112, the free One Tamriel update has now redefined the MMO: killing off Alliance restrictio­ns, auto-levelling characters so they can cope with combat in any zone, and letting you explore the game in the order you choose, with players able to pick the quests and travel to the locations they want to.

On top of all that, One Tamriel added duelling, new Ultimates for weapon skill lines, Event systems, a raft of new Crown Store items and the not-so-tiny addition of a revamped Craglorn brimming with single-player content. The main reason why June’s Morrowind chapter isn’t aiming to fix The Elder Scrolls Online’s problems and change its mechanics? Simply because One Tamriel has done much of that heavy lifting already.

What Morrowind can do, however, is pull departed players back into the game (not to mention attract a new crowd altogether) who can then discover the new and improved TESO first-hand – players can jump between Morrowind and the base game at will.

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