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RESIDENT EVIL

Resident Evil’s mutts spring PS1’s best jump scare

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FORMAT PS1 / PUB CAPCOM / DEV CAPCOM / RELEASED 1996 / SCORE 9/10

Man’s best friend can be the worst. The hairy buggers will dry-hump anything in sight, eat their own weight in biscuits, and release bodily fumes so repugnant you’ll want to cleave your nose off with a scythe. Oh, and occasional­ly, the undead Doberman variant of canis familiaris smashes through windows, scaring the bejesus out of already-wary S.T.A.R.S. agents. Bad dogs! Heel!

The original Resident Evil’s Cerberus are the deadliest decomposin­g pooches you’ll ever meet. After chasing Jill and Chris inside the opulent and incredibly spooky Spencer Mansion, they sporadical­ly pop up to nick vital keys or hone in on our heroes’ throats like toothy heat-seeking missiles. Where’s a harmless zombified kitty when you need one?

Their defining cameo occurs in the quiet confines of the L-Shaped Hallway. At first, this drab corridor seems unremarkab­le, aside from a choice in wallpaper that’s sooooo 1996. Then, as you wander through your claustroph­obic surrounds, you notice a large windo… DEAR GOD WHERE DID THAT UNDEAD DOG COME FROM?!

Resi’s ‘dog bursts through window’ set-piece is the most wonderfull­y orchestrat­ed PS1 jump scare of all time. There’s precisely zero build-up to the moment the Cerberus obliterate­s that pane, making its glass-shattering appearance even more nerve-shredding.

Cutely, in 2002’s REmake, Capcom even subtly tweaked the scare, replacing the pouncing pooch with a slight window crack. But when you enter the L-Shaped Hallway from the other side, doggy doom awaits. Clearly, you can teach a rotting mutt new tricks.

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