LET IT DIE
Great feedback for loopy F2P title’s online grind
INFO FORMAT PS4 PUB GUNGHO ONLINE ENTERTAINMENT DEV GRASSHOPPER MANUFACTURE REVIEW ISSUE #132, 8/10
Grasshopper games hold the attention. This one’s no different, its savagely clever, always-online PvP system ensuring you’re perpetually on edge. Downed fighters transform into Haters, then go walkies around others’ games. Icing foul-mouthed enemies yields exclusive items. (Smacking your buddy’s minion in the face with an iron is the epitome of satisfaction.)
Tokyo Death Metro’s auto-raids trigger the true chaos. Met creepy robot Tetsuo? Your freezer-dwelling fighters can now target friends’ Waiting Rooms, holding people to ransom in toilets and climbing ranks. It’s not funny when it’s happening to you – and recovering’s pricey if you buy currency – but it’s a real incentive to stay frosty… and keep playing.
VERDICT
An unashamedly clunky hack-’n’-slasher, but Let It Die’s online systems are as brutally graceful as a varial kickflip. Uncle Death must be proud. Jen Simpkins