PLAY

THE FIRST FIVE HOURS…

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1 Time to craft what our Ryder is going to look like. Bonus points for a strong lipstick game. 2 Waking up: a spaceship crashing is the sort of alarm clock you can’t ignore. 3 The scourge coils around the galaxy, making Ryder’s life infinitely tougher. Looks pretty, mind. 4 Neon lights and a load of Kett. Another typical night in the Tyrer household. 5 The Nexus is short of crew and supplies. Best get to sorting that out.

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