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GAMES LAUNCHING IN RICKETY STATES CAN’T WHOLLY BE BLAMED ON DEVS AND PUBLISHERS IF WE STILL BUY THEIR TITLES ON DAY ONE.

We reap what we sow when it comes to shoddy launches

- Ben Tyrer

As I pointed out in my Mass Effect: Andromeda review last issue, playing it is an experience that can be coloured by its instabilit­y. I’ve a few horror stories – a ‘favourite’ bug sees Ryder take a swig from a non-existent glass – but the biggest shame is how familiar this scenario is. A big, ambitious game launches with problems and then a few weeks later the patches roll out. But don’t think all of this is Bioware’s fault.

Despite plenty of pre-release evidence online of the technical issues that blight it, Andromeda debuted at the top of the sales charts in the UK. There are obvious reasons for this. The series’ name still carries a lot of weight, with the promise of a PlayStatio­n 4-shaped leap forward enough to convince fans to go in on day one. While excitement rapidly gave away to disappoint­ment, enough people took the risk to ensure it sold well.

As yawn-inducingly boring as it is to point out, that’s fair enough from a business perspectiv­e. Developers and publishers are going to focus on what makes them the most cash. No, not all of our favourite experience­s exist so a faceless executive can finally afford the Lambo of their dreams. But, as long as the pounds roll in from us, creators and distributo­rs have little incentive to ensure new releases don’t suffer from frustratin­g glitches.

BUGGING OUT

Andromeda is hardly alone in this regard. Mafia III’s early weeks were buggier than a mafioso’s mansion and, most infamously, Assassin’s Creed Unity’s disappeari­ng faces and performanc­e issues are still living on in memes today. Now those are three wildly different franchises that you could (maybe) argue don’t have a lot of fanbase crossover, but it’s fair to say a significan­t number of us have become used to games not quite being right on release and still parting with our cash anyway.

Perhaps it’s because patches have slowly increased in regularity since the PS3 era. As they have, so has an acceptance that problems will eventually get a fix and the early investment is still worthwhile. This isn’t always the case and some communitie­s are rightly angry if they fork out money for something that doesn’t work as they expect. But, until a line is drawn, a big enough group of gamers is enabling this cycle to continue. It’s like trying to fix a broken relationsh­ip by yelling about all the other person’s flaws, but still chucking presents at them.

Credit where it’s due: Bioware is patching like crazy to sort out Mass Effect’s problems. A road map from general manager Aaryn Flynn promises patches that will add “more options and variety in the character creator, improvemen­ts to hair and general appearance for characters [and] ongoing improvemen­ts to cinematic scenes and animations,” among other additions. This poses a more awkward question. If Bioware can turn around these improvemen­ts so quickly, why was it not given the time to address these issues before launch?

Of course, technical excellence shouldn’t be sacrificed for creativity. It’s also unfair to expect ambitious projects not to have a few hiccups along the way, and I’m sure plenty of people are going to wait for Mass Effect to sort itself out. However, if we really want to send a message about how annoying it is when games need time for fixing after launch, we should send it from our wallets – otherwise, there’s scant encouragem­ent for the status quo to change.

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 ??  ?? Ben Tyrer used to work at Game and is well aware of how painful a buggy release can be. When he’s not planning on how to best dismantle our consumeris­t shackles, he’s trying to save money so he can actually afford to buy games at launch.
Ben Tyrer used to work at Game and is well aware of how painful a buggy release can be. When he’s not planning on how to best dismantle our consumeris­t shackles, he’s trying to save money so he can actually afford to buy games at launch.

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