PLAY

SHINESS

From Naruto to Ninja Gaiden: noughties nostalgia in a nutshell

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The action kicks off with two vaguely pirate-y cat-men piloting an airship – your first clue, perhaps, that this isn’t going to be the tonal kick-up-thebacksid­e the cliché-ridden RPG genre needs. Indeed, within moments of pressing the start button, our heroes crash-land in a kingdom plagued by magical imbalances. An RPG Cliché Event Horizon is triggered, dooming us all to a lifetime of fighting bats in caves and naming our firstborn things like ‘Kain’ or ‘Cid’. But while Shiness’ plot might be about as original as the Klimt painting in your gran’s spare room, this indie effort still manages to push the genre forward in its own small way, blending game styles to provide a punchy, streamline­d alternativ­e to the bloat of 100-hour mainstream RPGs.

Particular­ly slick is the way overworld exploratio­n smoothly transition­s into one-on-one battles. Once you’ve been spotted by an enemy (or, preferably, when you deliver a pre-emptive strike), you’re immediatel­y enclosed in a circular arena with your new playmate. The combat is deceptivel­y simple, consisting of a few punch and kick attacks, plus a roll, but RPG elements are introduced via the ability to assign support functions to the rest of your party.

There are hidden depths, too. Certain attacks work best at certain ranges, while the arena itself changes colour as it cycles through the elements, amplifying magic attacks when they’re in sync with their surroundin­gs. Your performanc­e is scored at the end of each round, like in fighting games such as Devil May Cry or Ninja Gaiden, and S ranks bag you rarer loot, which can be used to forge powerful equipment.

BRAWL FOR ONE

Comparison­s to such games are unkind at best, however. While hack-and-slashers empower you to carve a swathe through huge armies, Shiness has to remain true to its RPG core, meaning it has a vested interest in ensuring your enemy gets its licks in too. To retain balance, dodges are stodgy and parry windows stingy. You can never just get stuck in like you’d want to, and that can feel frustratin­g. Overworld puzzles, too, often fail to tax or delight. You can only take three of your five members along with you at any time, and this often leaves level design feeling hamstrung, as it’s unable to explore each character’s powers as ingeniousl­y as it might.

A patchwork offering sewn together from various influences from the early 21st century, Shiness is a nostalgia trip. It inherits much of the clumsy design and storytelli­ng that plagued noughties-era RPGs, yet it’s peppered with modern concession­s that ensure it doesn’t drag on or overload with padding like the genre can at its unchecked worst. The result is a charmingly clunky yarn that doesn’t wow, but has more to offer than clichés alone.

VERDICT

Draws intelligen­tly from numerous influences, yet fails to craft an identity of its own. A snack-sized RPG that’s a serviceabl­e side-quest to tackle between epics. Alex Dale

 ??  ?? The gorgeous art style occasional­ly suffers from more pop-up than a Shoreditch market.
The gorgeous art style occasional­ly suffers from more pop-up than a Shoreditch market.
 ??  ?? FORMAT PS4 ETA OUT NOW PUB FOCUS HOME INTERACTIV­E DEV ENGAMI
FORMAT PS4 ETA OUT NOW PUB FOCUS HOME INTERACTIV­E DEV ENGAMI
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