PLAY

MATTER FALL

Resogun dev aims for another hit

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Format PS4 ETA 15 Aug Pub Sony Dev Housemarqu­e

Housemarqu­e is an awesome studio. Resogun was easily the best game you could buy for PS4 on launch day, while subsequent ET-blaster Alienation was no slouch either. Like Resogun, the dev’s latest effort is utterly obsessed with screen-filling explosions. Matterfall is a Contra-inspired 2D blaster, where an exo-suited hero spends most of his time pirouettin­g around a pulsating cacophony of fiery neon debris. In simpler terms, a lot of kipple goes boom.

The game’s armour-clad ninja leaps and slides through levels that appear to run at a super-smooth 60fps, and with so many enemies going kablammo, you’ll need every frame you can get. He also appears to kill said baddies with a fancy arm cannon, though it’s not his party piece. That distinctio­n belongs to the sci-fi warrior’s ability to manipulate the ‘smart matter’ that envelops his suit and enables him to harness energy to murderise all manner of artificial evil-doers with ease.

While there are rarely any big surprises in a new Housemarqu­e shooter, it’s still clear that very few studios manage to deliver on such a consistent level. If Matterfall can capture even half of Resogun’s monstrousl­y addictive charm, we’re all in for quite the explosive late summer treat. Check back next issue for our review.

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