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Dev Talk

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It was important for me not to use smoke and mirrors, because in this genre it is very easy to [do so] and say this choice is going to have tremendous consequenc­es but really it doesn’t. It had a cost in production to say okay, we’re going to produce scenes that maybe 20% of players will see in their first walkthroug­h, but let’s do it, because that 20% will talk about it with someone else. They will compare their stories and realise their stories are totally different.” David Cage, director, Quantic Dream

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