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Bloodborne

Miyazaki masterwork

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Release Date: OUT NOW!

Platform: PS4 Publisher: Sony Computer Entertainm­ent

Yes, Hidetaka Miyazaki’s debut PS4 hack ’ n’ slasher is hard. No, it’s not quite as good as Dark Souls. But get ready to hurt and be joyously chuffed about it.

From Software’s legacy shows through: the tightly choreograp­hed quasi- open- world exploratio­n of Dark Souls is welded together by the interconne­cted hub world system seen in Demon’s Souls. It’s a hugely successful structural mish- mash, and one that offers unparallel­ed player agency when it comes to dealing with the utterly exacting, wonderfull­y poised third- person combat model.

This is the most overtly horrorflav­oured game From has ever designed. The city drips with dread; its cobbled, gothic streets smother you as cramped environmen­ts and baying mobs look to end your mysterious Hunter’s life. The combat is just about the most thoughtful­ly constructe­d, constantly exhilarati­ng fighting system we’ve ever played, certainly on PS4. Learning its intricacie­s is terrifying. Be very afraid. “Shields are nice, but not if they engender passivity,” snarls one item descriptio­n, mocking you for even entertaini­ng the idea of using a piece of equipment that was once beyond vital to skirmishes in From’s previous games.

Bloodborne erects the pillars of its combat upon scintillat­ing, unyielding aggression. Where in Dark Souls you would rhythmical­ly block and parry, here the game is won and lost by how effectivel­y your Hunter can dart and dash around their enemies. Striking back after being hit is also key – the Regain system means you can now win back a chunk of lost HP should you land an attack within the first second or so of being wailed on.

Sadly, on a tech front, some failings hobble the game’s grab for top score. The camera can be a nightmare during boss fights – an outcome of slapping massive foes into cramped arenas. More problemati­c is the framerate; Bloodborne doesn’t quite hit a steady 30fps, which makes panning the camera an occasional juddering annoyance.

We still love Bloodborne, though. The combat is peerless, the world captivatin­g and the sense of deadly exploratio­n never more compelling. Miyazaki and From Software have delivered another brutal, brilliant hack ’ n’ slash package, the PS4’ s first essential, bespoke current- gen exclusive. Buy it. Love it. Fear it. Dave Meikleham

Another brutal, brilliant hack ’ n’ slash package

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And this is why you shouldn’t walk home alone after dark.

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