SFX

MOLECULAR MAGIC

Star Wars legend John Dykstra is the man in charge of visual effects

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Apocalypse can manipulate inanimate objects – how are you visualisin­g that?

Part of the fun of this movie is to see the details of things. So rather than just see a building falling down there’s an opportunit­y to explore what happens internally at a molecular level. Bullet Time is a good example of that kind of thinking. His power has to manifest something that’s not particular­ly visible. If you were doing a guy whose power was throwing lightning, easy – we all know what lightning is. When it comes to desublimat­ion, which is a solid going into a gaseous form directly or a gas turning into a solid directly, there’s no identifyin­g visual. But people need to feel that there’s some physics behind it, in terms of the way things move, conservati­on of mass… You allow a little magic as long as there’s a dose of reality with it.

What’s the balance between physical effects and CGI?

We’ve tried to create as many things as we can practicall­y. The tendency towards computers is empowering and at the same time limiting. There’s serendipit­y that happens when you do real things. When I began doing visual effects you had to figure out how to physically make an object do something that was recorded on film. With a computer you don’t have that limitation anymore. But you also don’t have the process involved with the creation of the final image, and that process is informativ­e and in some cases really valuable. In a weird way it’s like the difference between a handwritte­n letter and an email.

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