SFX

Doom

Party like it’s 1993

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Bethesda’s monster-mashing revival is worlds apart from contempora­ry first-person games – there are no setpieces, stealth bits, puzzles or AI companions. Just a faithful renewal of the 1993 original.

In their exploitati­on of an inter-dimensiona­l energy source, Mars-based megacorp UAC has opened a portal to Hell, giving nightmaris­h monsters a shortcut to free food. You’re on a one-man mission to plug it up and clean up the mess. The narrative is fed through loading screen passages, brief holographi­c records and occasional voices in your ear.

At first you’ve got nothing but a pistol and a gallery of gory “Glory Kills”, shooting foes until they’re staggered before hitting the right button to twist their skulls 180 degrees/sweep their legs and squelch their faces. It’s not long, however, before your combat acumen evolves, as you grab new guns, add secondary fire abilities and slot in armour power-ups. The action is perfectly honed, hectic, and cloud-drift-smooth. You feel like you’re gliding around on a magic carpet. Each environmen­t is self-contained and separated by a loading screen, and while there’s enough space to wander, you’re always pulled towards the fight. These revolve around Gore Nests. Destroying one triggers a shootout against a sudden rush of demons; only by wasting them all can you progress. It’s an experience best taken in several short, sharp doses.

The game’s online offering is impressive­ly full-featured. Calling SnapMap a map-editor would be a disservice to what’s actually a powerful programmin­g tool. There are tutorials for logic editing, how to set win/lose conditions, and training in the use of item spawners. Even if you take one look at some interweavi­ng AI paths and decide the grind isn’t for you, SnapMap will power brilliant user-created content for years.

An overabunda­nce of Glory Kills hampers combat, and the uninspirin­g grey confines of SnapMap mode prove restrictiv­e. Still, with the icy bloodlust of a polar bear, Doom instantly bridges the generation­al gap between ’93 and now in a blaze of blood and bullets. It’s an old-school shoot-fest made with new-school expertise. Ben Griffin

Has the icy bloodlust of a polar bear

Look out for random bits of metal rebar in the ground. Hit one and a door opens to reveal a classic slice of ’93-style Doom.

 ??  ?? Some people take diets too far.
Some people take diets too far.

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