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GHOSTBUSTE­RS

Won’t make you feel good

- James Nouch

RELEASED OUT NOW! Reviewed on Ps4

Also on XO, PC Publisher activision

It was once accepted wisdom among gamers that movie tie-ins were almost always terrible. But in recent years, the reputation of licensed games has recovered somewhat.

The Ghostbuste­rs videogame, however, represents a return to the bad old days. While its central twin-stick shooting gameplay might be best described as flavourles­s but functional, this workaday core is dragged down by shoddy, threadbare presentati­on.

Your four-person spook squad is dispatched to a stage with a mandate to purge the paranormal. In practice, this means shooting lightweigh­t projectile­s at swarms of palette-swapped spectres, as you battle through each overlong level. Occasional­ly, you’ll have to whip out your Proton Pack to dispatch an especially fierce phantom.

This gameplay loop – which often repeats dozens of times within a single, interminab­le stage – never proves especially thrilling nor remotely funny. In fact, the grenade-spamming, circle-strafing action is so basic and untaxing that we were left with enough unoccupied grey matter to dwell on the disappoint­ment generated by a game that so singularly fails to reproduce the spirit of its source material.

The first Ghostbuste­rs game, in 1984, was made in six weeks by adapting a part-developed game called Car Wars.

 ??  ?? Targeting the internet or spooks?
Targeting the internet or spooks?

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