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GEARS OF WAR 4

Rising like a Fenix from the ashes

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released OUT NOW!

Reviewed on XO

Also on PC

Publisher Microsoft studios

Handing control of an establishe­d franchise to a new developer is a risky business. After all, it was Epic Games that created Marcus Fenix and the Locust Horde, partly as a playable advert for its Unreal Engine. Could another studio hope to capture the same blend of snappy shooting, muscular machismo and crisp cover-handling that defined the series? The Coalition’s response is an enthusiast­ic “yes”, and even though Gears Of War 4 centres around an entirely new cast of characters, it feels immediatel­y and gratifying­ly familiar.

The opening act sees you at odds with the same Coalition of Ordered Government­s (COG) that Fenix and Santiago once served. The COG has gone all dystopian, enforcing a mandatory reproducti­on policy.

That’s where Marcus’s son, JD Fenix, comes in, fleeing the COG along with childhood friend Del. The opening act sees them raiding a deserted COG settlement.

It’s only once you’re out of the city that Gears Of War 4 kicks off in earnest. A new and very slimy threat emerges, and quickly turns out to be even more similar to the Locust than the automated adversarie­s introduced in the first act. In dire need of assistance, you make a mad dash to JD’s family estate in search of the muscleboun­d curmudgeon that is Marcus Fenix. It’s at this point Gears Of War 4 transition­s from visually impressive to simply spectacula­r. The third act in particular features some of the most breathtaki­ng environmen­tal art in the medium.

This is a supremely competent game, but not always a confident one. There’s a level of respect for the original trilogy that borders on deference. The spectre of the Locust War looms, both in the sense of the narrative shadow it casts and the developer’s reluctance to stray too far from establishe­d enemy types. For all its successes in terms of pacing, artistry and game feel, this campaign all too often comes across as a little bit safe. Gears Of War 4 is meticulous­ly crafted, but what it lacks, unfortunat­ely, is that spark of inspiratio­n. Marcus Fenix may have passed the torch on to JD, but the question is whether or not the son will ever be able to fully escape the anxiety of his father’s influence. James Nouch

Feels immediatel­y and gratifying­ly familiar

Maintainin­g a running joke, a fourth Carmine brother kicks the bucket. He turns up in act one, chapter four, in a guard tower.

 ??  ?? Shots in the dark.
Shots in the dark.

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