HIS LUCKY DAY
Behind the mask of Friday the 13th: The Game
Hear that? Was that a machete scraping against the side of a camp cabin? No? Clearly just the wind. Ah, you’ve been skewered to the floor through a bed by a hockey mask-wearing maniac. Jason, we’ve missed you. Excitingly, the new Friday The 13th: The Game from Gun Media doesn’t just pit you against the mummy’s boy of horror, it lets you don the mask of Voorhees himself as he stalks a camp of soon-to-be-slaughtered counsellors. Throw in the fact that they’re your friends and things get seriously interesting.
Asymmetrical online multiplayer means that one player picks up Jason’s machete while up to seven others can choose from traditional horror tropes and attempt to survive the night, all from a third-person perspective to give you just the right level of cinematic blood letting. With Voorhees actor Kane Hodder on motion capture duty and the legendary horror special effects pro Tom Savini on the dev team, this is the ultimate gory love letter to the original movies. “The key feeling we wanted to bring to the game was authenticity,” explains co-creator and Gun Media president Wes Keltner.
“We love this franchise and it deserves proper treatment. Our goal was to make sure that every single asset in the game was from the films. Not just the painstaking effort to make sure each Jason was perfect, down to the last scratch on each mask. No, we made sure that the curtains, rugs, lamps, et cetera, are all found in the films. Details matter.”
And this isn’t just a matter of running around stabbing your friends. Jason can track fear like a beacon, each counsellor has their own stats, and you’ll find perfectly replicated kills from the movies. Add the iconic score and Jason’s mother gleefully encouraging him, and every part of Friday The 13th has been crafted for true horror and a genuinely frightening online experience. If you need us, we’ll be in this wardrobe, trying not to breathe too loudly.
Friday The 13th: The Game is out now on PS4, Xbox One and PC.