SFX

STATE OF DECAY 2

Scare in the community

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released OUT NOW! Format reviewed Xbox One

Also on PC Publisher Microsoft studios

State Of Decay 2’s focus on interperso­nal squad dynamics helps make it unlike anything else in the survival genre. The need to meet your group’s needs and further their personal stories propels the action forward. It’s less interested in lopping off zombie heads than exploring the question: “What would you do in a zombie apocalypse?”

Every character is procedural­ly generated, providing a singular sense of ownership. You’re granted direct control of each person in your enclave. Each takes on a role based on their personal skills. Morgan Crawford, for example, was a DIY remodeller, making her adept at constructi­ng new facilities. Such skills – fighting, surgery, herbalism – can be improved by use in the field, or reading books, lending the game a tangible sense of progressio­n

By completing missions – disposing of zombies, trading goods with other enclaves, scavenging for materials – you earn influence, this world’s currency. Once you have enough, you can relocate to a more spacious home. Now you can build a gym to train your survivors in, and a garden to grow food.

The sequel sticks to the series’ formula, with the key difference being an increase in scale. The core gameplay loop is as repetitive as before, as you ascend radio towers to survey the area, plunder materials, and fight off the undead with rote melee combat.

In terms of new ideas, State Of Decay 2 introduces plague zombies. If a character sustains damage from one, a meter starts to build that, when full, will lead to them contractin­g the plague virus. A cure can be crafted using samples gathered by destroying zombie-creating Plague Hearts and killing the zombies near them. This throws up moral dilemmas. You need a steady supply of ammo or explosives to take out Plague Hearts. Perhaps Gary is a burden and it’d be easier to exile him?

This is where State Of Decay 2 excels. With narrative heft coming from their quests, these characters extend beyond simple stats. The core gameplay loop may grow monotonous, but State Of Decay 2 remains an entertaini­ng vehicle for the stories that materialis­e from its blend of zombie slaying, base building and interperso­nal drama. Richard Wakeling

The discussion that led to the first game came about after producer Jeff Strain saw the 1994 remake of Dawn Of The Dead.

 ??  ?? He’d never trust the reviews on TripAdviso­r again.
He’d never trust the reviews on TripAdviso­r again.

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