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FOUNDRYSID­E

When a plan comes together

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Heists are great. Who doesn’t love a bit of high-stakes teamwork theft? (Apart from, presumably, the police.) Give us elaborate disguises, planning montages and death-defying stunts, and we’ll lap it all up.

Robert Jackson Bennett’s latest brings an intricate, sciencey magic system to the crime party. Scriving is a way of, essentiall­y, fooling objects into acting contrary to reality: wooden posts made to think they’re rot-immune stone; missiles that hit with increased speed and force because they believe they’re falling from a great height; a bomb that detonates remotely because it’s been convinced it’s actually another, tiny explosive that’s just been set off 30 feet away.

The possibilit­ies are endless, and Bennett has great fun showing us both his gadgets and the society around them. The richest merchant families and their dependents live in enclaves – campos – protected by scrived security, lit by scrived streetlamp­s, enjoying amenities designed by the most talented scrivers and luxury goods ferried in on scrived ships. In contrast, the poor – such as former slave and now thief-forhire Sancia – scrape by with jerry-rigged or stolen tech in fringe districts like Foundrysid­e.

Bennett’s so in love with his delightful­ly inventive world that there’s quite a lot of exposition up front. Once characters have stopped telling each other things they already know, though, things speed up and the story bounces merrily between set-pieces and planning for further set-pieces, while an evil conspiracy rumbles along in the background. Having accepted a suspicious­ly lucrative job and ended up on the run, Sancia steadily and reluctantl­y accumulate­s a team, who bicker and mistrust each other, but – of course – start to gel nicely just in time for a climactic heist.

The dialogue can feel slightly awkward at times (choosing to include invented swearwords is rarely a good idea), but Bennett’s characters are good company, the action is energising, the story is self-contained, and the world is made of pure, gleeful imaginatio­n. Nic Clarke

The first spark for the book came when Bennett was reading Venice: A New History on a flight to New York.

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