SFX

THE LAST OF US PART II

Sleepless In Seattle

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RELEASED OUT NOW! Reviewed on PlayStatio­n 4

Publisher Sony Interactiv­e

For many, The Last

Of Us Part II will seem like a needless sequel. Naughty Dog’s original 2013 game stands on its own as a self-contained tale that remains a benchmark for interactiv­e storytelli­ng. But their follow-up isn’t so much a sequel as a companion piece, one that quickly finds its raison d’etre far beyond the shadow of its predecesso­r. The basic premise sees former sidekick Ellie take over the role of central protagonis­t from her surrogate father figure, Joel, hellbent on a revenge mission to wipe out a mysterious group responsibl­e for a vicious hate crime. What follows is a jaw-dropping odyssey across an impeccably conjured vision of postapocal­yptic Seattle and beyond, populated by characters endowed with real human weight through motion-captured performanc­es rendered beautifull­y in-game, thanks to Naughty Dog’s infamous attention to detail.

The 25-hour story may lose some momentum in its second half, but even its lesser moments are endowed with more nuance, authentici­ty and tact than a great deal of its contempora­ries in the interactiv­e field.

Part II’s refined stealth-action gameplay also pulls few punches, indulging in carnograph­y to keep players on their toes and never inured to Ellie’s growing body count. Enemies call for each other by name, let out agonising, guttural howls after being injured, and realistica­lly crumple to the floor in pools of blood when killed. The result is an experience that channels the power of its own interactiv­ity to devastatin­g effect, forcing players to reckon with the consequenc­es of their actions, which linger in the mind long after you’ve put the controller down.

The Last Of Us Part II not only proves its value as a worthwhile sequel, but also enriches the story that came before it with new layers of thematic texture. Naughty Dog has just given the PlayStatio­n 4 its latest must-play exclusive, and delivered another masterpiec­e that can sit proudly alongside the studio’s esteemed back catalogue. Alex Avard

Naughty Dog’s Neil Druckmann says Channel 4’s The End Of The F***ing World was a big influence on the dialogue.

 ??  ?? This used to be all fields… and soon will be again.
This used to be all fields… and soon will be again.

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