Sound+Image

WHAT IS MPEG-H?

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When we were told that the Samsung N950 soundbar (right) was compatible with Dolby Atmos, DTS:X, and MPEG-H, well, we knew Atmos and DTS:X, of course, as we do the third commonly considered immersive sound format Auro-3D. But what is MPEG-H?

Not new, it turns out, developed from 2014 as part of a full audio-video standard, of which the audio compressio­n standard has been vying with Dolby AC-4 for adoption within the new ATSC 3.0 broadcast standards. While Dolby has the edge with AC-4 for use in the States, MPEG-H was adopted in South Korea for its launch of ATSC 3.0 last year, which may explain why the main brands known to consider it are LG, which licensed MPEG-H for its 2017 TV models (according to the MPEG-H Audio Alliance), and now momentaril­y (see below) Samsung. MPEG-H Audio is also part of the DVB A/V codec specificat­ion.

While Dolby is likely the preferred option for Europe, too, MPEG-H is gaining traction there, tested during the 2018 French Open by France Télévision­s and the French Tennis Federation, in collaborat­ion with TDF and FRANSAT. MPEG-H was encoded over DVB-T2 and satellite during the tournament and included in the live UHD broadcasts from the Philippe Chatrier court from May to June 2018.

MPEG-H’s goal is to provide a nextgenera­tion open audio standard, where ‘open’ means “fair pricing” and “an extensive community of open standards developers”. MPEG-H is being commercial­ised by the MPEG-H Audio Alliance of Fraunhofer, Technicolo­r, and Qualcomm. The licensing program is based on a per-unit royalty starting at US99c per unit, falling to 15c with volume, and no patent royalty applying to MPEG-H content as such.

As with Atmos and other immersive coding systems, objects are combined with ‘beds’ (traditiona­l channels) in order to scale the sound experience to the system available, be it home theatre, VR, stereo headphones or smartphone use. A third inclusion appears to be scene-based coding based on Ambisonics, encoding spatially compressed signals that describe a sound source’s direction by means of their relative amplitudes and polarities. This positions MPEG-H as an audio standard ready for the growing realms of VR applicatio­ns.

As a single technology for all applicatio­ns, MPEG-H is designed to work in streaming systems and broadcast systems.Fraunhofer operates the MPEG-H TV Audio System trademark program without fees or charges, with manufactur­ers responsibl­e for testing fees. The listing of available consumer devices is blank — and indeed Samsung later corrected themselves to tell us the N950 doesn’t support MPEG-H after all. Maybe nothing ever will. www.mpeghaa.com and www.mpegh.com

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