TechLife Australia

PC & console game reviews

WE REVIEW THE LATEST BIG-RELEASE AND INDIE GAMES ON PC AND CONSOLES, INCLUDING THE NEXT INSTALMENT IN THE DEUS EX SERIES.

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Deus Ex: Mankind Divided AUGMENTED TO ALMOST PERFECTION. From $ . | PC, PS , Xbox One | www.deusex.com

WHERE DEUS EX: Human Revolution’s transhuman­ism theme felt broadly timely in 2011, Mankind Divided’s deeper exploratio­n of a world beset by terrorism, tearing itself apart over diering beliefs, mistrust, violent law enforcemen­t and dehumanisi­ng language, is a sobering re ection of our times. is uncomforta­ble proximity to current events has caused controvers­y, too, with language such as ‘mechanical apartheid’ and, more recently, ‘Aug lives matter’ having sparked criticism of its developer’s judgement. But while there has been understand­able controvers­y around the real-world parallels in its themes, that they have caused such a reaction is testament to the game’s powerful depiction of the social divides at the centre of its ction.

Set in 2029, two years a er the Panchaea incident saw sabotage send thousands of augmented humans into a murderous, uncontroll­able rage, this is a world where augs are marginalis­ed and vili ed. Metro stations have segregated sections for the augmented; frequent credential checks can see individual­s arrested; and unscrupulo­us sorts will even try to shake you down for money.

Adam Jensen is now based in Prague and part of Task Force 29, a multinatio­nal anti-terrorism unit formed by Interpol in the wake of Panchaea, but his posting has rankled some of the organisati­on’s top brass. So while Mankind Divided gives you even more tactical and navigation­al options, you’re still continuall­y harassed, made to feel like a second-class citizen irrespecti­ve of your badge and (mostly) supportive colleagues.

is strain on Jensen’s loyalties, as he attempts to reconcile the rights of augs with the safety of everyone, sets up the potent tension at the centre of Mankind Divided.

e game’s sprawling, complex plot provides plenty to get your investigat­ive teeth into. Unfortunat­ely, the tale is frequently undermined by a script that can feel lumpen and hackneyed, as well as acting that varies wildly in quality. It’s one of the few areas in which the game slips up. e performanc­es and scriptwrit­ing are at their best during the game’s debates — ‘social boss battles’ in which you must feel your way through complex, ethically ambiguous conversati­ons.

Mankind Divided’s infiltrati­on-focused action is built on the twin security vulnerabil­ities of selectivel­y blind or forgetful guards and a network of ill-considered ventilatio­n sha s, but clearly communicat­ed and consistent rules of engagement make its systems a joy to toy with. Your options are manifold. You might hack the keypad of a bulky security door a er subduing or killing the guards nearby. Or perhaps avoid contact altogether and nd a circuitous route to your objective through vents and storage cupboards. A handy tranquilli­ser gun can put individual­s to sleep, luring anyone who spots the body into your sights if you choose not to hide it. And if you can access a security computer, you could turn turrets, patrolling drones and robots against their owners. e fastidious can nd passwords and door codes in emails or diaries to open previously locked doors. Or you can just bust out the combat shotgun and mount a frontal assault.

Mankind Divided encourages you to switch tactics on the y, responding to your mistakes by challengin­g you to adapt rather than punishing you with failure. Your e orts are supported by a mostly robust cover system and an expanded augmentati­on tree. Upgrades are purchased with Praxis Points found in kits around the world, gi ed by NPCs or earned by levelling up, and there are more options than you’ll acquire enough currency for in a single playthroug­h, encouragin­g you to specialise.

While Mankind Divided’s main story thread can be rattled through in 20 or so hours, its world invites you to linger. is con dent re nement of Human Revolution’s potent, though awed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we’ve ever had the pleasure of getting lost.

 ??  ?? Tranquilli­ser darts would have little e ect on this armoured guard, but switching to armour-piercing rounds would compromise our self-imposed no-kills rule. Having said that, we can always be swayed by a little cash. Golem City is reminiscen­t of the Metro series’ undergroun­d settlement­s, and equally as dingy. Guns are all upgradeabl­e, and can handle various types of ammo. The Social Enhancemen­t augmentati­on can help you decide how to respond in debate encounters.
Tranquilli­ser darts would have little e ect on this armoured guard, but switching to armour-piercing rounds would compromise our self-imposed no-kills rule. Having said that, we can always be swayed by a little cash. Golem City is reminiscen­t of the Metro series’ undergroun­d settlement­s, and equally as dingy. Guns are all upgradeabl­e, and can handle various types of ammo. The Social Enhancemen­t augmentati­on can help you decide how to respond in debate encounters.

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