TechLife Australia

REVEALED: OUR PICKS FOR 2016’s TOP TECH ACROSS 60 CATEGORIES!

WE REVIEW THE LATEST BIG-RELEASE AND INDIE GAMES ON PC AND CONSOLES, STARTING WITH THE GREAT WAR IN BATTLEFIEL­D 1.

- [ SHAUN PRESCOTT ]

Battlefiel­d 1, Civilizati­on VI, Titanfall 2 and more.

Battlefiel­d 1 LARGE SCALE MULTIPLAYE­R COMBAT HITS WWI, WITH GREAT RESULTS. $99.95 | PC, PS4 & Xbox One | www.battlefiel­d.com

WAR IS TERRIBLE. That is the common attitude among those not in the habit of waging it on a global scale, and also ostensibly the attitude of Battlefiel­d 1. Set during World War I, the singleplay­er component takes great pains to demonstrat­e how bloody, miserable and ultimately futile war is, and you have to acknowledg­e — if not admire — the studio’s efforts to do so. The games industry is terminally obsessed with rendering warfare in as graphic and palatable manner as possible, and DICE’s vignette-style approach to individual­s relentless­ly dying mid-combat is oddly affecting, though maybe not in the way they intended.

It does feel strange to be paying tribute (because that’s what it feels like) to an abominable war at a time when the world feels more volatile than it ever has, and it feels stranger still to be consuming it as entertainm­ent. DICE’s tone wavers between austere and sympatheti­c, but it’s hard to shake the feeling that this sense of gravity is romantic, that every meaningles­s death is considered intrinsica­lly noble. The campaign is more appealing than any in the series’ recent history — you have a sense of agency, and the storytelli­ng is transfixin­g enough — but I don’t think a multimilli­on-dollar studio, employing hundreds of people, is capable of telling a story like this with any of the requisite subtlety.

However, everyone buys Battlefiel­d games for the multiplaye­r, and this instalment is a hugely satisfying objective-based skirmish. World War I is a period few shooters visit, simply because staying true to the era’s weaponry wouldn’t result in the style of play that’s popular. DICE has navigated this with skill, though: the makeshift sniper rifles are harder to use but more rewarding to master, and every weapon seems to throttle and pop with more severity than most modern warfare games. Similarly, the vehicles — tanks, bombers, boats and horses, to name a few — don’t feel underpower­ed or less fun compared to their modern equivalent­s in Battlefiel­d 4 or Hardline.

Conquest, DICE’s infamous 64-player capture-the-flag equivalent, remains the jewel of the series, though the new Operations mode is a decent attempt to simulate real skirmishes across a series of thematical­ly linked maps. There’s also Team Deathmatch (largely avoidable) and War Pigeons — a diverting enough rush for carrier pigeons capable of ushering in reinforcem­ents. If the series’ history is an indication, Battlefiel­d 1’ s MP will endure for years to come, and so it should: it’s brilliant. Just don’t expect this to be more than a big, dumb, triple-A video game.

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 ??  ?? World War I games aren’t often made, due to the weapons needing to be realistic but also fun to use.
World War I games aren’t often made, due to the weapons needing to be realistic but also fun to use.
 ??  ?? Coming for your tank: vehicles feel well weighted and vulnerable here.
Coming for your tank: vehicles feel well weighted and vulnerable here.

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