TechLife Australia

Games feature: Forget 4K games, where’s my FPS?

SONY AND MICROSOFT’S ‘MID-GEN’ NEW CONSOLES PROMISE SPECTACULA­R VISUALS, ESPECIALLY FOR 4K TV OWNERS — BUT ARE THEY FOCUSING ON THE WRONG THING?

- [ SHAUN PRESCOTT ]

AFTER BEING CAST off as ‘irrelevant’ and ‘dead’ only a matter of years ago, the PC has not only been reinvigora­ted by high-profile exclusives and eSports dominance, but it also arguably runs games better, too. That might seem like common sense in 2017, but for a long time — especially during the PS3 and Xbox 360 era — the console performanc­e disadvanta­ge seemed negligible next to greater concerns such as, “I want to play Halo!” or “I want to play Uncharted!”

Fast forward to 2017, and both Sony and Microsoft have either released or announced mid-generation console iterations focusing on performanc­e. The PlayStatio­n 4 Pro and the Xbox One X have a lot more grunt than their vanilla siblings, but they’re infamously still trailing behind high- or even midperform­ance PCs. Both companies have made it pretty clear that these iterative consoles are designed for players who own 4K television­s — a reasonable enough sales pitch. But whatever the truth may be regarding how many people own 4K TVs — not to mention how many actually care about their console games running at this resolution — the most prickly question is this: Where’s my bloody 60 frames per second?

FOR FPS SAKE

To some people, myself included, no amount of pixels on a screen can compensate for the absence of a smooth frame rate — the higher the better. Indeed, I’d prefer for games to run at 720p (yes, even in 2017) if it meant a locked 60fps. Especially when it comes to twitchy, precision-oriented shooters like Destiny 2 — which notably won’t run at 60fps, even on Microsoft’s theoretica­lly superior Xbox One X.

So why is frame rate still seemingly a non-concern to console makers, while resolution is the new holy grail? Well, there’s a whole lot you can do to simulate higher resolution­s, such as upscaling, which can milk the appearance of 4K out of a native 1080p title. That appears to be how most PS4 Pro games reach a non-native 4K ‘appearance’, and the reason upscaling is an acceptable solution, presumably, is because console users tend to sit further away from their screens than PC users. There’s no doubt that games such as Horizon: Zero Dawn look better on the PlayStatio­n 4 Pro than a ‘regular’ PS4 console — but is it that much better? Not really. You have to be a stickler for clarity, a stickler for pixels. Bugger pixels, I say.

Perfect 4K is something console enthusiast­s will need to wait until November for, which is when Microsoft’s XOX arrives. Even then, whether it will consistent­ly be capable of rendering at 4K as games become more and more detailed is yet to be seen — I’d hazard a guess that it won’t for long.

But it’s all noise really, because higher frame rates arguably provide more of a wow factor than resolution. Look at Doom, for instance (the 2016 version): it’s not an especially detailed vision of hell, but it’s the silky-smooth motion that really makes it beautiful. I’d happily surrender detail for performanc­e, but it feels like we won’t get that kind of guarantee any time soon, because in order for 60 frames per second to become standard, the platform holders would need to make it a condition for third-parties. And overall, it seems most third-party publishers and studios would much prefer to shove more

pixels in their games. Fair enough: it’s their artistic vision at play.

When asked why Destiny 2 won’t hit 60fps on the PS4 Pro, the game’s director Luke Smith told IGN that “our game’s this rich physics simulation, with collision and players, networking etc. It wouldn’t run — not enough horsepower there yet.” The lack of horsepower is a problem with the CPU rather than the GPU, and the latter is what both the Pro and Microsoft’s console have focused their upgrades on.

Still, some games have already offered the ability to trade off detail in favour of frame rate — most notably the Sony exclusive Nioh. That’s nice enough, but it’s probably unlikely that any online multiplaye­r game would do the same.

THE UNCONSOLED

But whether it’s resolution or motion you’d prefer to see boosted on a console, it’s interestin­g that the options are beginning to emerge in the first place. Consoles have traditiona­lly been a one-and-done generation­al box for playing games: developers have needed to develop and optimise their games for specs which, as we saw during the last console generation, could stick around for nearly 10 years. But if both Sony and Microsoft are offering marginally better versions of their PS4 and Xbox One consoles for performanc­e enthusiast­s, what’s the point of sticking within these walled gardens at all? Why not go PC?

It’s a good question, but one that might need only apply to those for whom money is no concern. PCs objectivel­y do offer better performanc­e, even on tech that’s several years older than these newer, premium consoles. It also rules out the niggling feeling that developers are holding back their tech in order to attain parity — that’s especially important in multiplaye­r games where a frame-rate difference on PS4 and PS4 Pro could offer a real in-game advantage to the latter (though some speculate it’s to please the platform holder whose console might not benefit from the other having clearly better performanc­e).

Whatever the case, it’s getting increasing­ly difficult to feel assured that you’re getting the best possible gaming experience if you’re playing on a walled platform. It’s becoming more confusing. With Microsoft offering the highest-specced device and the increasing likelihood of cross-platform play with PC (and even, in some cases, Nintendo Switch), the Xbox feels like it might gain some traction in the next 12 months. But overall, the 4K gambit feels like a shallow one, a desire to cater for technology which consoles just can’t yet do consistent­ly. Why not mandate higher frame rates before shoehornin­g more pixels onto the screen?

 ??  ?? Nioh is one of the few console titles that allow the user to choose between 30 and 60 frames per second.
Nioh is one of the few console titles that allow the user to choose between 30 and 60 frames per second.
 ??  ?? The PS4 Pro is Sony’s 4K machine — but it rarely runs games at native 4K.
The PS4 Pro is Sony’s 4K machine — but it rarely runs games at native 4K.
 ??  ?? Destiny 2 will run at 30fps on console — even Microsoft’s Xbox One X.Doom manages to balance detail and frame-rate for an optimum experience.
Destiny 2 will run at 30fps on console — even Microsoft’s Xbox One X.Doom manages to balance detail and frame-rate for an optimum experience.
 ??  ?? The Xbox One X will be the most powerful console on the market when it releases late this year.
The Xbox One X will be the most powerful console on the market when it releases late this year.

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