TechLife Australia

Ni No Kuni 2: Revenant Kingdom

A MASSIVE JRPG DESIGNED FOR NEWCOMERS TO THE GENRE.

- $99.95 | PC, PS4 | www.bandainamc­oent.com/games/ni-no-kuni-ii [ SHAUN PRESCOTT ]

WHEN IT RELEASED in Australia back in 2013, Ni No Kuni: Wrath of the White Witch represente­d a rare, mainstream moment for JRPGs, receiving the kind of attention normally reserved for Final Fantasy games. The reason was its pedigree: while its status as a new Level-5 game was only of interest to die hards, Studio Ghibli’s attachment to the project was key. The studio is, after all, best known as the animation crew responsibl­e for My Neighbor Totoro, Spirited Away and more. It was like a match made in heaven.

But Ni No Kuni 2: Revenant Kingdom can’t lay claim to any Studio Ghibli associatio­n, so its arrival feels muted. Perhaps to compensate for this, Level-5 has transforme­d the Ni No Kuni series from a prickly turn-based JRPG into... a game that basically tries its hand at everything, with its sights fixed firmly on a more casual audience. The turn-based combat is gone, replaced with a simplistic but nonetheles­s fun live-action system with the usual light / heavy attack and stamina management formula.

And that’s not all: the game’s typically grandiose JRPG formula is augmented by a kingdom building element, which proves a lot more complicate­d and feature-heavy than you might expect.

This dovetails with the plot: you play as Roland, who has witnessed the destructio­n of a city and, afterwards, is whisked away, transforme­d and tasked with rebuilding a (much more whimsical) fantasy kingdom. It’s a JRPG, so the story is several orders of magnitude more complicate­d and bloated than that, but the setting is gripping enough to carry you through what is, at heart, a fairly breezy game.

Because it’s true: Ni No Kuni appealed to JRPG fanatics, whereas its sequel wants to appeal to everyone. Those seeking a stiff challenge may be disappoint­ed, but the game is beautiful and charming enough to compensate for its easiness, even if by the halfway point it reveals itself as a confection, rather than a hearty JRPG meal.

 ??  ?? Studio Ghibli isn’t responsibl­e for cut scenes this time around — the game is still lovely looking, though.
Studio Ghibli isn’t responsibl­e for cut scenes this time around — the game is still lovely looking, though.
 ??  ?? Combat is simplistic compared to the first Ni No Kuni, but it’s still a lot of fun.
Combat is simplistic compared to the first Ni No Kuni, but it’s still a lot of fun.

Newspapers in English

Newspapers from Australia