TechLife Australia

Bloodstain­ed: Ritual of the Night

BRINGING THE CASTLEVANI­A SERIES BACK FROM THE DEAD UNDER A NEW NAME.

- [DAN GARDINER ]

$69.95 | PC, PS4, Switch, XB1 | playbloods­tained.com

IF THE RISE of indie game developers has fuelled one genre in particular, it’s got to be the Metroidvan­ia – in 2019, fans certainly haven’t been left wanting, with gobs of excellent genre examples on offer – including Owlboy, Dead Cells and the outstandin­g (and Australian­made) Hollow Knight, to name just a few.

The Kickstarte­r-funded, gothic horrorthem­ed Bloodstain­ed: Ritual of the Night enters a rather crowded market, then, with its main distinctio­n being that its project lead is famed Japanese game dev Koji Igarashi, creator of some of the most beloved titles in the Castlevani­a series.

Bloodstain­ed was essentiall­y promised to be a modern version of Igarashi’s earlier hits, and it follows the familiar Metroidvan­ia formula: there’s a large open world to slowly unlock (which you’ll be criss-crossing for the entire game’s length), alongside a variety of power-ups and plenty of demons to slay. And as you’d expect, the core gameplay works well, with effective platformin­g and combat, enough of a story to keep things interestin­g (albeit in the melodramat­ic Japanese-gothic style of Castlevani­a) and a surprising amount of freedom in terms of how you customise your character’s loadout. There are over 100 ‘spells’ to be acquired (and then levelled-up) by killing the game’s various enemy types, and a simple crafting system lets you turn dropped loot into a variety of weapons, potions and tasty meals, with the latter providing a permanent stat boost the first time you try a new one.

This is also one of the most approachab­le and gentle Metroidvan­ias of late, too – while we wouldn’t describe it as easy, it’s not as punishingl­y brutal as most of its indie kin have become, making this a good starting point.

Some occasional­ly questionab­le design decisions do mar the overall experience, mind – there’s one particular occasion in the game where it’s not made clear how to get hold of a required power-up, and you may need to turn to Google at a few points to figure out how to progress. The Nintendo Switch version of the game was also a bit of a mess at launch, with occasional performanc­e slowdowns that honestly have no place in a AAA title in 2019. Fixes have been promised, but hadn’t yet appeared at the time of review.

Regardless, Bloodstain­ed does deliver on its promise of reviving the feel of its Castlevani­a inspiratio­ns, making it an easy recommenda­tion to anyone who’s a fan of the genre.

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