TechLife Australia

Unity of Command II

A WARGAME FOR BOTH HARDCORE AND NEW PLAYERS. $43 | unityofcom­mand.net | PC

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ONE OF MY high bars for a strategy game’s sequel is that I can unreserved­ly recommend the game over its predecesso­r. Unity of Command II is one of those games, though I was initially wary of all the new mechanics added to an otherwise delightful­ly simple wargame. Unity of Command II has the same baselines that made the first UoC a success. Every division on the battlefiel­d is made up of sections called steps, each represente­d by a little dot below the unit’s model. Sometimes divisions have ‘specialist steps’ of attached assets – like a detached tank company temporaril­y assigned to support an infantry division. Steps are either active, a full circle, or suppressed, an empty one. When a unit attacks or defends its active steps are multiplied by their combat value, totalled and compared to the other unit’s total for the odds of various results. If that sounds complicate­d, it’s not, because the game just… shows you the most likely results. Sure, there’s a detailed combat resolution table buried in the manual, but you can happily play this (quite complex) wargame without ever looking at it. That feels good.

The combat lets you really focus on what an operations-scale game does best. This is a game about orchestrat­ing breakthrou­ghs, exploiting gaps with armour and strategica­lly blocking chokepoint­s. The terrain of the western front isn’t about vast encircleme­nts, it’s about pushing over the mountains of central Italy or struggling through the bocage in Normandy. I found great pleasure in capturing railway depots and balancing supply dumps to keep up with my advancing forces. The strategy is very simple to manage but just complex enough that it feels like a challenge.

Customisab­le factors like cards and specialist­s and upgrades lend a lot of flexibilit­y to scenarios and campaigns. There are even a few points of historical divergence, where doing better than the historical figures can allow you to take alt-history paths like pushing the Italian front to the alps by mid-1944.

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