The Gold Coast Bulletin

ANSWER THE CALL TO ACTION

- ROYCE WILSON

ONCE upon a time in World War II, an American soldier pretty much single-handedly invaded occupied Europe, killed all the Nazis, learned a valuable lesson about brotherhoo­d, un-Nazified the world forever, and then went back to his farm in Nowheresvi­lle, Texas to marry his fiancee.

That’s broadly the plot of most of the US World War II movies and computer games of late and Activision’s latest first-person shooter game, Call of Duty: World War II follows that formula so closely it’s only an absent “Blow up the Nazi Superweapo­n” mission away from a Ctrl-C/ Ctrl-V of the whole thing.

Developed by Sledgehamm­er Games and published by Activision on PC, PlayStatio­n 4 and Xbox One, Call of Duty: World War II is really two and a half separate games. The first one is the story of Private “Red” Daniels and his squadmates as they machinegun their way across occupied Europe in the later stages of World War II en route to Berlin, and the second is the multiplaye­r game, and then you’ve got the return of Zombies mode.

The story mode is visually spectacula­r but the story itself was, I thought, mostly trite, cliched, uninspired, inaccurate, and illogical.

Over the course of the campaign, your character performs countless feats of heroism and derring-do, to the point where they would likely need a wheelbarro­w to cart all their Medals of Honour, Victoria Crosses, Croix De Guerres and assorted other accolades back home.

While most of the campaign is Americanfo­cused, one excellent mission had you sneaking into a German HQ as a female French Resistance member, providing a welcome change of focus and playing style.

Despite trying for an air of authentici­ty, I thought the developers dropped the ball in some areas, particular­ly the weapons — some of them are shown working in a way that’s fundamenta­lly different to their real-life counterpar­ts.

Having said that, the gameplay aspects of the single-player campaign are solid, the action is frenetic, and there’s some good performanc­es from Josh Duhamel as your squad’s sergeant. Some of the set pieces are impressive too, so it’s worth playing through at least once and treating it as a 10-hour long action movie rather than a serious attempt at recreating World War II.

On paper, COD: World War II has a lot going for it and I should really enjoy it, but it just didn’t tick all the boxes I was after.

If you just want to run around a WWII-themed environmen­t and shoot people online then COD: WWII is not a bad game, but it’s not groundbrea­king either.

If you’re a long-time fan there’s going to be plenty of appeal here, but if you want a historical­ly-themed FPS then Battlefiel­d 1 is, in my opinion, a better game.

 ??  ?? If you’re a long-time fan there’s going to be plenty of appeal.
If you’re a long-time fan there’s going to be plenty of appeal.

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