The Gold Coast Bulletin

Escaping from the neuroscien­ce grind

- Iris Lim is Assistant Professor of Biomedical Sciences at Bond University

The last thing my students expected the week before exams was to be injected with a poisonous toxin, locked in a room, and given one hour to find the antidote. Hypothetic­ally speaking of course!

As an Assistant Professor in Biomedical Sciences at Bond University and a selfprofes­sed escape room junkie, I’m passionate about combining neuroscien­ce with gamificati­on to create the ultimate educationa­l experience.

The biomedical science degree can get quite stressful, so I like to create ways to help students de-stress and have fun, while developing communicat­ion and problemsol­ving skills.

As someone who shares a love of science with a love of gaming I’m currently exploring ways for the two to interconne­ct to make education more engaging.

By conducting the escape room the week before final exams, students are encouraged to apply their knowledge from the semester in a creative and collaborat­ive way, which gives them confidence heading into the assessment period.

Our future health profession­als need to be equipped with more than just theoretica­l and practical experience.

These so-called ‘soft’ skills are vital, and activities like escape rooms can help students build those, while making what can sometimes be dry or content-heavy topics more exciting.

It also gives the students

some fun – these are tough degrees and they can get bogged down in the assessment­s. I see the escape room as a way of helping energise them in the lead up to those exams.

It’s not just students who are benefiting from educationa­l escape rooms, academic staff have also been putting their smarts to the test.

I’ve run multiple sessions

with academics and have collaborat­ed with a colleague in the Business School to create a numerical themed room for his actuarial science students.

My passion for exploring gamificati­on in education has been embraced by Bond University’s Gamificati­on Community of Practice. This is a cross-faculty, multidisci­plinary research

initiative that aims to advance our understand­ing, proficienc­y and use of serious games and gamificati­on in education to enhance learner engagement.

Currently, the group is investigat­ing the use of these games and gamified contexts in classrooms at Bond University. I am leading a project on exploring what students across all faculties think about gamificati­on within their subjects – particular­ly what they like and dislike. It’s part of our plan to make education more engaging which ultimately maximises student enjoyment and inspires them to continue learning.

 ?? ?? Students Taylah Murphy, Hannah Dawe and Sarah Tynan taking part in the escape room.
Students Taylah Murphy, Hannah Dawe and Sarah Tynan taking part in the escape room.

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