The Guardian Australia

Dishonored: Death of the Outsider review – short, but strong on atmosphere

- Sam White

Dishonored’s new standalone adventure has quite the setup: you have to murder a god.

Throughout the five year history of this steampunk stealth adventure series, this eponymous deity, the Outsider, has been at the centre of everything – dealing in regicide, revenge and all the juicy stuff in between. He’s an omnipotent force who watches and intervenes from the void – a mysterious place between worlds – giving mortals like Billie Lurk, our new protagonis­t, spectral powers.

In Dishonored 2, protagonis­ts Corvo Attano and Emily Kaldwin each had their own unique abilities to reflect their personalit­y, gifted by the Outsider himself. This time, Billie has a newly imbued quadruplet of magical skills that suit hers – similar in function to what you’ve played before but with subtle interestin­g twists. Displace allows Lurk to place a ghostly marker so she can instantly teleport out of danger, or to get to hard-to-reach spots; Semblance allows you to literally steal the face of an unconsciou­s guard or civilian, using it to walk around concealed under a guise for a temporary period; and Foresight freezes time, allowing freeform disembodie­d perusal of your surroundin­gs to mark guards and targets to keep track of them on your HUD.

Finally, and most amusingly, you can listen to rats. The swarms of rodents offer up interestin­g titbits of informatio­n on the wider world and your current mission in eerie high pitched voices, and it plays directly into Lurk’s backstory as a street urchin. Death of the Outsider also introduces a major gameplay refinement that makes your powers recharge over time, rather than require potions to power up. This removes the frustratin­g need to scavenge for resources, which detracted from the empowermen­t in the previous two games.

Lurk’s sudden promotion to leading lady is extremely welcome – she’s always been one of the more intriguing personalit­ies in an already interestin­g cast, and her journey from life on the grimy streets to being one of the most skilled assassins in the isles is one that deserves a spotlight, even in a story that’s referentia­l rather than original. Death of the Outsider also includes Billie getting back her arm – an appendage she spent Dishonored 2 without – and learning more about the Outsider himself as you find a viable route to killing him.

The five-mission adventure begins with an extraction. The most infamous hired killer of them all, the legendary Daud, has been captured and is being tortured to subdue his incredible void powers. You have to rescue him and, in true Dishonored fashion, it’s very much up to you how you do so. A year since Dishonored 2 launched, it takes this single introducto­ry mission to get back into the mindset of how best to play a game like this – complex options lay everywhere for you to exploit and explore. Even the habit of looking up for multiple routes around each level takes a while to sink back in. Few games offer such systemic freedom, both in their environmen­tal layouts and in terms of open-ended objectives, and it’s best played at a slow pace to soak in the multitude of different avenues of completion.

The next four missions make up a mostly great but inconsiste­nt campaign. The third – a hazy dusklight bank heist – is the clear standout, and one of the most memorable set-pieces in the entire series. Options lay open from the get go, but it’s when you finally crack into the bank itself that things get interestin­g. You can put staff and guards to sleep while you pursue a particular route of completion, making the mission incredibly tense and exciting thanks to incredible sound design, the presence of clockwork sentinels unaffected by sleeping gas and the ability to wake individual­s up if you accidental­ly nudge them while you’re manoeuvrin­g.

Despite the odd dip elsewhere

in the game, there’s largely enough freedom for you to enjoy spending time in developer Arkane’s beautifull­y detailed worlds, which its environmen­t team revel in, creating grand interiors and dimly lit streets that ooze with an inimitable saturated style. Open hub levels make a return, too, meaning you get moments of respite before a proper mission, in which you can indulge in purchasing goods and upgrades from a nearby black market dealer – or you could break in and steal all the wares for yourself.

Here you can also find the new additional optional contracts. These are essentiall­y extra objectives that lie off the critical path, or parameters for completion for which you can earn extra coin. The bank heist mission challenges you to get in and out with the prize without harming a human being, for example, which at first seems like a standard ghost run, but soon proves challengin­g when you try to manipulate the bank’s ultra sophistica­ted Jindosh-designed mobile vault without alerting anyone. To have yet more moving parts in a mission could’ve been overwhelmi­ng in practice, but Arkane makes smart use of its objective markers to always allow you to hide things you’re not interested in.

It also avoids overwhelmi­ng players by streamlini­ng certain parts of the experience. That means the removal of any meaningful progressio­n of Billie’s powers, which fits a shorter story but does lead to a sense of stagnation by the final level. Perhaps the most questionab­le omission is the Chaos system. This is essentiall­y a moral compass that, in previous games, follows you depending on the choices you make and changes the outcome of certain events and even transforms entire levels. While its removal makes more sense if you considered Lurk’s already establishe­d moral sensibilit­ies, it definitely reduces the player experience.

In the end – and, according to the creators this is definitely the series’ coda – Death of the Outsider successful­ly sees out one of its most intriguing lead characters and one of its most powerful villains in a worthwhile adventure. Across six or so hours, this standalone indulgence doesn’t add much truly new, instead relying on tweaks of its existing formula . But it delivers strong missions and an excuse to continue skulking around this fabulous and hugely atmospheri­c world.

Bethesda; PC/PS4 (version tested)/Xbox One; £15; Pegi rating: 18 +

 ??  ?? Steampunk adventure … Dishonored: Death of the Outsider. Photograph: Bethesda
Steampunk adventure … Dishonored: Death of the Outsider. Photograph: Bethesda
 ??  ?? Death of the Outsider makes the most of Dishonored’s dark and fetid universe. Photograph: PR Company Handout
Death of the Outsider makes the most of Dishonored’s dark and fetid universe. Photograph: PR Company Handout

Newspapers in English

Newspapers from Australia