TEST DRIVE
AMIGA/ATARI ST/PC, 1987
You have to admire a driving game that does exactly what it says on the tin. Test Drive was precisely that: you picked one of a handful of gloriously period Eighties sports cars on a dealership forecourt and then took it to the open road to calmly and carefully assess its performance capabilities. Until your foot slipped and you ‘accidentally’ floored it.
It’s perhaps the car dealer’s own fault that the establishment sat on a winding mountain road that positively encouraged you to thrash the cars, scything around the brink of dizzying cliff-edge corners, dodging potholes and bobbing and weaving through traffic. There was only the one route, though it was punctuated by stops at gas stations where you could take a break and ogle your car.
Test Drive certainly wasn’t the first driving simulator, but it took authenticity to a level not seen before at the time. Half the screen was filled with a detailed replica of the car’s cockpit, there was an animated H-pattern gearbox to work up and down and, most realistic of all, you could only drive a Lamborghini Countach flat-out for a minute and 30 seconds before you needed to fill it up with fuel.
What’s inarguable is that Test Drive was the Eighties yuppie ideal distilled into a driving game. Even the intro movie featured a smug, sunglasses-wearing Wall Street type rolling down the window of his 911 Turbo, flashing a grin and then peeling away slightly less impressively than you expect. The only thing missing was the cocaine moustache.
For a time, Test Drive was as close as a generation of kids would get to stretching the legs of the supercars that adorned their bedroom walls. Better yet, if you successfully finished the course you’d screech to a halt at the dealership, at which point the car dealer directed you to a note that complimented your driving and said you could keep the car. OK, maybe it wasn’t that realistic...