BBC Top Gear Magazine

TEST DRIVE

AMIGA/ATARI ST/PC, 1987

- Mike Channell

You have to admire a driving game that does exactly what it says on the tin. Test Drive was precisely that: you picked one of a handful of gloriously period Eighties sports cars on a dealership forecourt and then took it to the open road to calmly and carefully assess its performanc­e capabiliti­es. Until your foot slipped and you ‘accidental­ly’ floored it.

It’s perhaps the car dealer’s own fault that the establishm­ent sat on a winding mountain road that positively encouraged you to thrash the cars, scything around the brink of dizzying cliff-edge corners, dodging potholes and bobbing and weaving through traffic. There was only the one route, though it was punctuated by stops at gas stations where you could take a break and ogle your car.

Test Drive certainly wasn’t the first driving simulator, but it took authentici­ty to a level not seen before at the time. Half the screen was filled with a detailed replica of the car’s cockpit, there was an animated H-pattern gearbox to work up and down and, most realistic of all, you could only drive a Lamborghin­i Countach flat-out for a minute and 30 seconds before you needed to fill it up with fuel.

What’s inarguable is that Test Drive was the Eighties yuppie ideal distilled into a driving game. Even the intro movie featured a smug, sunglasses-wearing Wall Street type rolling down the window of his 911 Turbo, flashing a grin and then peeling away slightly less impressive­ly than you expect. The only thing missing was the cocaine moustache.

For a time, Test Drive was as close as a generation of kids would get to stretching the legs of the supercars that adorned their bedroom walls. Better yet, if you successful­ly finished the course you’d screech to a halt at the dealership, at which point the car dealer directed you to a note that compliment­ed your driving and said you could keep the car. OK, maybe it wasn’t that realistic...

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