Total Film

CALL OF DUTY: MODERN WARFARE II

The struggle is real… familiar.

- CHRIS SCHILLING

Activision’s shooter series has now been around so long that this is the second entry to bear the same title; Roman numerals are the only thing that separates it from 2009’s Modern Warfare 2.

While that game’s infamous ‘No Russian’ level tasked you with taking part in a mass shooting as an undercover CIA asset infiltrati­ng a Soviet terrorist group, there’s nothing quite so controvers­ial in its almost entirely unconnecte­d namesake.

That said, it wouldn’t be a Call Of Duty game without some purposeful provocatio­ns: a scene set in a Texas residentia­l area, in which you’re asked to ‘de-escalate’ civilians by pointing your gun directly at them, has understand­ably caused some consternat­ion. Still, developer Infinity Ward’s sequel at least pays lip service to the idea of US military interventi­on not necessaril­y being an unequivoca­l good. Its depiction of contempora­ry conflict is laced with a welcome cynicism, as thin-lipped, cold-hearted leaders send troops into situations where it’s clear the West’s own hands aren’t exactly squeaky clean.

Modern Warfare II’s sprawling campaign gathers together a series of previous Call Of Duty protagonis­ts, including Gaz, Price, Soap and Ghost, and pitches them into a succession of levels that at times feel like a particular­ly handsome greatest-hits package. Echoes of ‘Clean House’ from the original Modern Warfare are rife in one taut terrorist takedown, though 15 years later the domestic settings we’re infiltrati­ng look all the more disturbing­ly real.

But during a short stop-off at an astonishin­gly detailed recreation of Amsterdam, you’re reminded that sightseein­g is firmly off the agenda: the mission boundaries are narrow, and if you stray from the script it’s game over.

For long stretches, it’s a little too keen to riff on past glories. But in the story’s back half, Infinity Ward shrewdly mixes things up by taking inspiratio­n from elsewhere. There’s an exhilarati­ngly silly convoy pursuit in which you bounce between vehicles, Uncharted-style, while another mission nods to another Naughty Dog game, echoing The Last Of Us as a badly wounded soldier crafts improvised weaponry to deal with armoured opponents. Perhaps best of all is a mission involving thirdperso­n stealth by proxy, as you switch between CCTV feeds, marking enemies for the aptly named Ghost to silently execute. It’s perhaps too little too late to save this from being one of the developer’s weaker campaigns, but these set-pieces offer a glimpse of a brighter future for this ageing franchise.

 ?? ?? Shades? Meh. Skull mask? Passé. Together? Trail. Blazed.
Shades? Meh. Skull mask? Passé. Together? Trail. Blazed.

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