Townsville Bulletin - - PLAY -

sur­prised when Cap­com an­nounced a Mon­ster Hunter game that will be re­leased for con­sole and PC. De­spite orig­i­nally de­but­ing on con­sole in 2004, the se­ries has been syn­ony­mous with por­ta­ble gaming plat­forms.

By all ac­counts it’s a suc­cess­ful fran­chise, but much of its pop­u­lar­ity is con­cen­trated in Ja­pan. The ap­peal there is that por­ta­ble sys­tems are hugely suc­cess­ful, so the fo­cus on lo­cal mul­ti­player is strong. In other parts of the world we have slower in­ter­net so we con­nect on­line. Mon­ster Hunter re­volves around the con­cept of hunt­ing mon­sters, nat­u­rally. As you progress you get spiffier clothes and your weapons even­tu­ally be­come taller and wider than your char­ac­ter, yet some­how you still man­age to carry it with el­e­gance. With these up­grades you can take down big­ger crea­tures, ei­ther alone or with friends if they also own a PSP or Nin­tendo DS.

My ear­li­est mem­ory of the game was an em­u­lated copy be­cause we didn’t have PSPs. The learn­ing curve was steep, but it was a very cool game de­spite some weird­ness. Af­ter my first hunt it was very re­ward­ing to fi­nally craft a pair of pants that con­cealed my ini­tial short shorts. Re­leas­ing it for con­soles and PC opens the mar­ket to the West so to speak, and more pow­er­ful con­soles mean more punch to make a bet­ter game. Visu­als look ex­cel­lent, and the de­vel­op­ers prom­ise a more in­tel­li­gent AI cre­at­ing a more ro­bust gaming ex­pe­ri­ence with­out load­ing screens, if they’re to be be­lieved. Avail­able early 2018.

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