Drawn to Gam­ing

Game Cooks’ Himzu Bavic puts a love of video games and a flair for in­ven­tion to good use

ArabAd - - CONTENTS -

It’s not often that peo­ple are able to com­bine their skills with their pas­sions, but Himzu Bavic, art di­rec­tor at Game Cooks – Le­banon, has found the per­fect use for his de­sign and il­lus­tra­tion back­ground in the gam­ing world.

Re­spon­si­ble for il­lus­tra­tion, con­cept and char­ac­ter de­sign, Bavic al­ways knew that he wanted to do what he loved the most: draw­ing and gam­ing. This led him to start a ca­reer in gam­ing, which later led him to Game Cooks, one of the re­gion’s lead­ing com­pa­nies in the in­dus­try.

“I be­lieve that be­ing a gamer is es­sen­tial when work­ing in this do­main,” Bavic tells Arabad. “It feeds your mind and boosts your creativ­ity to al­ways be avant-garde in your field.”

Bavic’s work has been de­scribed as mys­te­ri­ous and sharp – with some sub­lim­i­nal mes­sages.

“Hav­ing a unique per­sonal style in draw­ing is some­thing im­por­tant since it is what peo­ple will re­mem­ber and recog­nise you by. For me, I thrived to mas­ter many dif­fer­ent styles be­fore I got to cre­ate my own,” he says.

“Of course, I can’t al­ways use my style at work since the mar­ket fol­lows trends most of the time, but my per­sonal work is unique.”

While some il­lus­tra­tors and de­sign­ers may have set cre­ative pro­cesses by which they work, Bavic’s vary from one project to an­other. In fact, he says, each char­ac­ter he de­vel­ops can be the prod­uct of very dif­fer­ent pro­cesses.

This makes all of Bavic’s work per­sonal to him, yet still he has two cre­ations that re­main es­pe­cially sig­nif­i­cant.

“One of them is Floki from the se­ries ‘Vik­ings,’ since the char­ac­ter ap­peals to me and in­trigues me the most. I would say this piece, old as it is, has an emo­tional sig­nif­i­cance to me. An­other one would be Dain Iron­foot From ‘The Hob­bit: Bat­tle of the Five Armies.’ This piece has a more tech­ni­cal side to it and I ex­per­i­mented with it to cre­ate a new look and feel. This also makes it a fa­vorite of mine.”

Cre­at­ing his char­ac­ters and watch­ing them come to life is clearly Bavic’s favourite part of the job, and as a Le­banese, he takes in­spi­ra­tion from the coun­try around him, a place “buzzing with nat­u­ral land­scapes and an amaz­ing coun­try­side which con­stantly fu­els my creativ­ity.”

“Life in Le­banon is ex­tremely event­ful, which in­evitably in­spires an artist to cre­ate work in­spired by the cur­rent events,” he says.

With a solid back­ground in il­lus­tra­tion, Bavic’s free­hand black on white drafts­man skill is per­haps his strong­est and the one he en­joys the most. Re­cently, how­ever, he’s been drawn to re­al­is­tic por­traits with sur­re­al­is­tic brush strokes – “An in­ter­est­ing trend with a beau­ti­ful tech­nique.”

It’s clearly this hunger to ex­per­i­ment and test the lim­its of his knowl­edge that makes Bavic as suc­cess­ful as he is, and holds Game Cooks’ art di­rec­tor in good stead as the gam­ing in­dus­try tack­les new tech­nolo­gies.

In­deed, for Bavic, the leap into the world of vir­tual re­al­ity has been an ex­cit­ing step, and prom­ises to hold much more for both him and the in­dus­try.

“It's been an amaz­ing ride so far.”

Be­ing a gamer feeds your mind and boosts your creativ­ity to al­ways be avant-garde in your field.”

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