The Phnom Penh Post

Nintendo unveils new console

- Hayley Tsukayama

NINTENDO has finally raised the curtain on the Nintendo Switch, its first console since 2012, and set out an ambitious vision for how home and mobile gaming could blend in the future.

These are the basics: The console will be $300, about $50 pricier than expected, and comes with two motionsens­itive controller­s and a detachable 6.2-inch (15.7 centimetre) touch screen. It will go on sale March 3 and has a battery life that ranges from 2.5 hours to 6.5 hours depending on the game.

The Switch operates on WiFi. Nintendo didn’t announce cellular connectivi­ty – so no promises of multiplaye­r on the subway yet. If online, users can play together in the same room, or in online multiplaye­r matches – but online services will not be free. Nintendo will provide a free trial of its online services until the fall of 2017.

Also, there was no mention of multimedia services, such as Netflix or Hulu, coming to the Switch, so this may really be a gaming-focused tablet. We shall see.

Those are the basics. But I’ve also compiled a list of things that I found most intriguing about the Switch right off the bat. consoles. Nintendo has a reputation for picking over its own bones, but it has smartly stolen from itself in this case. Ahead of the announceme­nt, there was a lot of speculatio­n over whether the new console would have motion gaming like Nintendo’s Wii. It does, as well as a souped-up version of haptic feedback (aka, the buzzing in a controller or “rumble pack”), which gives you a sense of speed, distance and force as you move your hands. Nintendo has also retained the touch screen from its failed Wii U, which was one of that console’s best features. The whole idea of the Switch is that it’s portable, and there’s definitely a push from Nintendo to take it with you to parties for after-dinner (or after-drinks) play, as you might a board game or a deck of cards. When the Wii came out, playing with it became a common activity for family and friends hanging out together. Nintendo seems to want to capture that same energy of same-room multiplaye­r – something I think the gaming world has been slowly losing with an increased focus on online multiplaye­r.

Players can join up to eight Switch consoles together on a local network, meaning that Nintendo is definitely encouragin­g big groups to play together. There are some caveats: extra controller­s are a whopping $80 per pair or $50 individual­ly, which is quite steep. And maybe you can’t do gaming picnics in the park since the Switch requires WiFi connection.

The group-gaming aspect seems to solidify that Nintendo’s competitor­s in this space are not only Sony and Microsoft but also Apple and Google, which have been trying to make group gaming with smartphone­s a thing through their television accessorie­s. That leaves Nintendo sort of straddling two worlds. If it follows through on the Switch’s promise and applies its gaming chops, it could win both markets.

If. look at it all the time. There was a lot of talk during the presentati­on about being able to look into the eyes of your opponents, rather than solely at the screen. The two games that Nintendo highlighte­d while introducin­g the controller­s are both multiplaye­r games that are meant to be played in a room with another opponent, facing that opponent. The 1,2, Switch title, which was made just for this console, has you playing Ping-Pong and facing off in gun battles, for instance.

That could sound like a small thing, but it’s essentiall­y the opposite of what we’re seeing happen in almost every other type of gaming. Virtual reality almost always isolates you from anyone else in the room with you. Ditto for games that don’t allow a split-screen, local multiplaye­r experience. But Nintendo’s trying to put the social back in gaming – and not just through tweets and posts. kids: Games just aren’t a kids’ thing anymore – at least not solely. The average gamer in the US is 35 years old and has been playing for 13 years. Judging from Nintendo’s promotiona­l images and even the types of games on offer, this is not really a kiddie console – they’re going after young profession­als.

Of course, it is very early in the Switch’s life as a product; we may see tons of kids games announced later as Nintendo offers media the chance to play with it. But in the presentati­on, there was a definite focus on games that appeal to older players. Skyrim was one of the big rumoured launch titles – now confirmed – and it’s rated “M” for Mature.

That’s not to suggest Nintendo could be abandoning its family-friendly image – there were far too many cartoon char- acters on show for that – but it is a subtle shift in messaging that could help it shake the image of being a company that’s not appealing to “hardcore” gamers. it’s learned from its mistakes. In addition to the slightly older messaging, Nintendo also spent a good chunk of its presentati­on talking about third-party developers and partnershi­ps – that’s a shift from past generation­s and an apparently sincere attempt to answer criticism that Nintendo relies too heavily on its own games and characters for its appeal.

Nintendo said it’s working with thirdparty developers on 80 games. And those names don’t only include the usual, largely Japanese, firms such as Square Enix.

Electronic Arts made an appearance on the presentati­on stage saying a Switch version of FIFA, its most popular game, is on its way. Skyrim is made by Bethesda Softworks. Both companies in the past often developed games first for the PlayStatio­n, Xbox and PC markets rather than Nintendo. That sort of attitude from big publishers essentiall­y pushed gamers to look at the Wii U as a second console rather than primary one. If Nintendo can keep up its partnershi­ps and follow through, that would be good for its players and the company.

 ?? KAZUHIRO NOGI/AFP ?? A visitor plays a Nintendo’s new Switch game console during its game experience session in Tokyo on Saturday.
KAZUHIRO NOGI/AFP A visitor plays a Nintendo’s new Switch game console during its game experience session in Tokyo on Saturday.

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