The Phnom Penh Post

ROK ministries divided over ‘gaming disorder’ adoption

- Lim Jeong-yeo

CONFUSION escalated on Monday in the aftermath of World Health Organisati­on’s ( WHO) adoption of video game addiction as an official disease.

While South Korea’s Ministry of Welfare said it will form a body comprising relevant organisati­ons including parents’ group, game industry, psychiatri­c experts and legal bodies by June to draw up new policies, the Ministry of Culture said it will raise objections to WHO’s decision.

The 194 member states of WHO had unanimousl­y agreed to adopt the 11th revision to the Internatio­nal Classifica­tion of Diseases (ICD11) at the 72nd World Health Assembly held in Geneva on Saturday. The ICD-11 goes into effect in January 2022.

Park Seung-beom, director of Game Content Industry Division at the Culture Ministry, said on Monday it would fight the WHO decision, as pathologis­ing dependence on games “lacks reasonable scientific validation”.

He said the ICD-11 remains merely a guideline, and sufficient social consensus must be reached for domestic

policy applicatio­n.

In order for it to take effect, a revision has to be made to the Korea Informativ­e Classifica­tion of Diseases which is under the national statistics body.

The Culture Ministry said it would not enter discussion­s with the body formed by the Welfare Ministry and instead called for separate discussion­s under Statistics Korea.

Its subsidiary organisati­on, Korea Creative Content Agency, has joined the committee of 89 organisati­ons opposing the applicatio­n of ICD-11. The committee members include labour unions of game companies Nexon, Smilegate, universiti­es with curriculum on game developing and related associatio­ns.

The committee will hold a press event on Wednesday at the National Assembly to outline its protest against the WHO decision and introduce new measures to ameliorate the prejudice sometimes associated with gaming.

Consultati­ve body

The Welfare Ministry, meanwhile, said its consultati­ve body will comprise experts from the medical sector and other interested parties. In South Korea, due to the regulatory processes, the classifica­tion may come into force around 2026, the ministry added, seemingly acting more in favour of parents, educators and some civic groups who are advocating the designatio­n of gaming disorder as a disease.

Globally on Monday, a joint statement by game associatio­ns from Korea, North America, Europe, Australia and New Zealand stressed the role of gaming in driving advancemen­ts in virtual reality, augmented reality, artificial intelligen­ce, big data analysis and other cutting-edge technologi­es. The statement said appropriat­e guidelines on the right ways to enjoy educationa­l and remedial gaming hold significan­ce over psychologi­cal health and dementia prevention.

Meanwhile, a December 2018 report by the nation’s top researcher­s from Seoul National University asserting that the adoption of gaming disorder will incur roughly 10 trillion won ($8.5 billion) loss by 2025 has gained fresh recognitio­n by local media.

The report claims that when ICD-11 goes into effect between 2023 and 2025 the domestic game industry will shrink 22.7 per cent, overseas sales will decrease 16.9 per cent and those working in relevant fields will diminish 15 per cent.

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