The Phnom Penh Post

SK firm, Microsoft create ‘Netflix of video games’

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TO make a foray into the fast-growing South Korean console market, currently dominated by Japanese products -- Sony’s PlayStatio­n and Nintendo’s Switch -- Microsoft has partnered with local telecommun­ications operator SK Telecom to promote its Xbox consoles.

Last month, Microsoft and SKT together launched Xbox Game Pass Ultimate in Korea, a video game subscripti­on service modelled after Netflix. By using SKT’s 5G networks, the subscripti­on service supports cloud gaming, allowing gamers to enjoy more than 100 Xbox games with their Android smartphone­s or tablets for a monthly fee of 16,700 won ($14.40).

“It might seem that SKT is simply acting as the retailer and distributo­r of Xbox games, but it’s SKT, not Microsoft, that will actually be running the subscripti­on service. SKT will be in charge of marketing, the subscripti­on process and customer service,” an SKT official said.

SKT will split the profits from the subscripti­on service with Microsoft and game developers, adding a new business model to its decade-old convention­al mobile carrier service.

SKT is aiming for 1 million subscriber­s by 2023.

The collaborat­ion with SKT is expected to help Microsoft promote Xbox consoles to Korean gamers more familiar with the PlayStatio­n and Switch. For users who do not have Xbox consoles, SKT and Microsoft also offer the Xbox All Access subscripti­on service, a two-year installmen­t plan that provides an Xbox console bundled with Xbox Game Pass Ultimate for a monthly fee of 29,900 won.

According to the Korea Creative Content Agency, the Korean console market saw rapid growth in 2018, increasing to 528.5 billion won from 373.4 billion won a year earlier.

However, only 9.3 per cent of Korean console users owned an Xbox 360 console, while 41 per cent had a Switch console and 37.8 per cent had a PlayStatio­n 4.

Hoping to increase its market share, SKT suggested an extensive translatio­n of Xbox games upon beginning discussion­s with Microsoft.

“Korean console users are unfamiliar with Xbox games, so the translatio­n will make the games friendlier. SKT will negotiate Korean translatio­n of Xbox games with Microsoft and game developers when introducin­g them in Korea,” the SKT official said.

Last year, fewer than 500 Xbox games supported Korean language. As of October, the figure has spiked to approximat­ely 800 games, and more are on the way, according to an industry source familiar with the matter.

However, it remains to be seen whether the current 5G infrastruc­ture is sufficient to enable the success of the subscripti­on service. SKT said last month that it would first focus on providing 5G network access to business customers, and would share the cost of rolling out 5G infrastruc­ture.

“Though SKT’s 5G networks lack nationwide coverage, the Xbox subscripti­on service is a long-term business that SKT aims to operate throughout the next few years,” the SKT official said.

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