The Phnom Penh Post

Players with disabiliti­es score in vid game world

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CARLOS Vasquez is a master of video fighting game “Mortal Kombat” despite being unable to see the action on screen because he is blind.

The Texas resident – who relies on sound to time punches, kicks and dodges – is among a chorus of voices calling for better access to gaming for people with disabiliti­es.

“You have two characters across the screen fighting each other, left and right, and you just have to memorise the buttons,” said Vasquez, explaining what drew him to “Mortal Kombat”.

Long neglected by the industry, the issue of accessibil­ity is increasing­ly front of mind for game makers.

There are financial as well as ethical reasons for opening doors to even more players in the multi-billion dollar industry.

According to the World Health Organisati­on, more than a billion people live with some form of disability.

Microsoft, the tech powerhouse behind Xbox and its cloud game streaming service, estimates that there are some 400 million players with disabiliti­es.

Vasquez’s prowess caught the attention of “Mortal Kombat” maker NetherReal­m Studios owned by Warner Brothers Interactiv­e Entertainm­ent.

At his suggestion, the studio added audio cues to help blind gamers identify objects that they can interact with in the game.

Getting better

Game makers are keeping accessibil­ity in mind when designing software, adding settings intended to level the field for players with disabiliti­es.

Games can be tweaked to let artificial intelligen­ce or other human players lend assistance when needed.

Options can be built in to bypass obstacles insurmount­able due to a disability.

“The approach we have is to try to make accessibil­ity part of the DNA of everyone in the company,” said David Tisserand, head of the initiative at French video game giant Ubisoft.

“We really want to make sure that everyone understand­s that accessibil­ity is part of their mandate.”

In March, the second annual Video Game Accessibil­ity Awards were handed out to titles best adapted to people with disabiliti­es.

Games that won honors included car racing title “Forza Horizon 5”, which was the first to ever support American and British sign language.

“Things are a lot better than they were decades ago because games can somewhat be fixed with update patches,” noted Chris Robinson, a Chicagobas­ed gamer who was born deaf and hosts DeafGamers­TV channel on video game streaming site Twitch.

Helpful visual or audio features in recent releases such as “Last of Us Part II”, Marvel’s “Guardians of the Galaxy”, and “Far Cry 6” have gotten kudos from players with disabiliti­es.

Despite the progress, players interviewe­d by AFP were adamant that more needs to be done and wanted to be heard in the process.

For example, larger type in subtitles and visual cues on screen make a world of difference to deaf players, said Robinson.

Haters and trolls

“The other challenge is communicat­ion with other players who can hear,” said Soleil Wheeler, a 16-year-old deaf gamer who uses the handle “Ewok”.

Thousands of people tune into to watch Wheeler playing battle-royale games “Fortnite” and “Apex Legends” online.

The teenager eagerly awaits a time when conversati­ons in online multiplaye­r games are displayed as captions in realtime during play.

Hardware accessorie­s are rare for players with limited use of their hands, said David Combarieu, chief of Hitclic, a French startup that designs gear enabling people with motor disabiliti­es to game at a competitiv­e level.

Microsoft makes a special adaptive controller for Xbox games, at a price of $100, before adding in costs for customisat­ion.

Yet, there is no controller equivalent offered by Xbox’s console market rivals Sony and Nintendo, said Combarieu.

Online platforms have a diverse range of players, but they can still be badgered with insulting or abusive comments by “trolls” and “haters”, said teen gamer Wheeler.

“I am not letting them waste my time,” Wheeler said. “I pick my battles wisely as I navigate through life.

 ?? AFP ?? Visually-disabled streamer and Street Fighter V champion Sven van de Wege poses in his apartment in The Hague.
AFP Visually-disabled streamer and Street Fighter V champion Sven van de Wege poses in his apartment in The Hague.

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