Edmonton Journal

Won’t someone think of the virtual Nazis?

- CLEVE R. WOOTSON JR. Washington Post

Being anti-Nazi has typically been a pretty safe bet.

For movies and video games, sweeping an entire demographi­c of people into archetypal villain roles is fraught with politicall­y incorrect peril. Ask any Aboriginal who rolls his eyes at the portrayal of shirtless, murderous Indians in westerns or an Arab-Canadian who balks at Middle-Eastern terrorists on the silver screen.

But since the fall of Adolf Hitler’s regime, Nazis have been universall­y regarded as, well, evil. They’ve been fair game as wicked antagonist­s. Until, apparently, now.

The makers of the Wolfenstei­n video game series have found themselves embroiled in an internet controvers­y as they try to tell critics that yes, the main antagonist­s in their latest release — Wolfenstei­n II: The New Colossus — are Nazis, and yes, that is OK.

Some have taken issue with the new game’s antiNazi stance, and particular­ly the tag line used in marketing materials: “Make America Nazi-free again.”

That is, of course, a word removed from U.S. President Donald Trump’s campaign slogan, “Make America Great Again.”

For the uninitiate­d, Wolfenstei­n is a series of games set during and after the Second World War. The plots and objectives change, but mostly centre on shooting, stabbing, blowing up and otherwise obliterati­ng Nazis and things made by Nazis.

The conceit of the latest iteration is that the Nazis won the war, conquered Europe and marched right into Main Street America.

Critics aren’t exactly arguing that the Nazis were nice, decent folks, but they say that in co-opting the president’s tag line, the video game company is quietly equating Trump supporters with Nazis.

Others claimed the game — or at least its marketing — is parroting the aims of the antifa, a loosely affiliated group of mostly communists, socialists and anarchists who aim to stop the advance of white supremacy, sometimes violently.

Is it good to give people in that group tacit justificat­ion to attack people who fit an ever-expanding definition of Nazis?

The debate is happening in mostly the dark corners of Twitter, and some of the most vocal critics have since deleted their comments or protected their tweets.

But Bethesda, the makers of Wolfenstei­n, have waded into the debate with a simple argument: Nazis = bad.

“Wolfenstei­n has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren’t going to shy away from what the game is about,” Pete Hines, the studio’s vice-president of marketing and public relations, told GamesIndus­try magazine. “We don’t feel it’s a reach for us to say Nazis are bad and un-American, and we’re not worried about being on the right side of history here.”

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