Edmonton Journal

Video games are not the problem

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Re. “Video games are fuelling violence,” Letters, July 27

Video games are just a narrative medium — the only “X-factor” is their ergodic interactiv­ity, which has more to tell us about the relationsh­ip between agency and catharsis than it does any supposed link to violent behaviour.

Socrates said writing would destroy philosophy. Once the Gutenberg press became widespread, people claimed books would be the downfall of intelligen­t discourse. Then it was that “evil long-hair” music of Beethoven. Scandalous. And music remained the villain until the telephone arrived. And then moving pictures.

The real issue at play is lack of parenting. Lack of parental understand­ing of their children’s activities. Lack of parental guidance through moral quandary. Jhonnen Vasquez, artist of the Invader Zim and JTHM comics says “sometimes you have to let the monster out and feed it,” meaning that in order to confidentl­y deal with strife and conflict, we have to examine the range of our own reactions to it.

The issue of video games and mental illness is also being misconstru­ed thanks to the ill-timed classifica­tion of compulsive gaming as a disorder, without looking at the fact that compulsive behaviour disorders across the spectrum are the same: the abused substance isn’t the issue. It’s the environmen­tal factors that lead to addiction. Jared Pachan, Edmonton

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