Exclaim!

UNDER MY THUMB

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MONSTER HUNTER GENERATION­S

(Capcom, 3DS)

Though massively popular in Japan, the action-RPG Monster Hunter franchise that launched on PS2 12 years ago has always attracted more of a cult following in the West. That’s an asset for Generation­s, which mashes up the past decade of portable Monster Hunter games. The gameplay, while updated to amp up the action and increase customizat­ion, is as minimalist as the title — you travel to villages and hunt monsters. But the game, which can be played solo or with up to three other hunters, also requires considerab­le effort to wrangle its intricate mechanics. The net effect is like watching the Tragically Hip play a small U.S. venue — a fresh experience with the production values of an establishe­d arena act.

I AM SETSUNA

(Square Enix / Tokyo RPG Factory, PS4, PS Vita, PC)

JRPGs dominated role-playing games for years before action-hungry Western gamers lost their patience with turn-based combat. But the genre’s charm and sophistica­tion was also lost. That’s why Tokyo RPG Factory’s melancholy I Am Setsuna is such a welcome effort to recapture the magic of publisher Square’s ’90s glory. Setsuna is set in a Narnia-like island where it’s always winter and demons ravage the land every decade unless a maiden is sacrificed. Rather than rescue this damsel, you must help her get to the ritualisti­c slaughter site safely so she can die for the greater good. So yeah, dark. The top-down art direction is impressive, if repetitive, and the game design and combat are both true to its old-school inspiratio­n. The game proves that while progress is great, Setsuna’s death march makes a strong argument for also looking backward.

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