Lethbridge Herald

New Mario Kart lets you turn your home into a racetrack

- Curtis Withers THE CANADIAN PRESS – TORONTO

The popular Mario Kart series of games has seen the stars of the Nintendo universe race through deserts, haunted houses, ancient temples and myriad other exotic locales.

Next stop? Your living room, provided you have the space to host your own track.

“Mario Kart Live: Home Circuit” is a toy and video game combinatio­n that uses a “mixed reality” interactiv­e experience to let gamers set up racetracks in their homes and drive them using their Nintendo Switch consoles.

The kit, which will be released Oct. 16, uses a Switch-controlled Mario Kart toy mounted with a camera to drive through checkpoint­s and create a track. Players can then drive that course, either in a single-player time trial, against AI opponents or in local multiplaye­r mode with up to three additional drivers.

The product includes the physical kart, featuring either Mario or his brother Luigi, four gates and a USB charging cable. The four gates serve as the checkpoint­s for racetrack creation and must all be used when creating a course.

The combinatio­n of using in-game tools with real-world objects offers a lot of creative potential when designing tracks. The gates can be customized with a variety of boons and traps familiar to

Mario Kart enthusiast­s, including items, speed boosts and Thwomps — massive stone blocks that smash down on the track. Courses can be assigned environmen­ts which have their own hazards, such as ice blocks that can freeze your cart.

Those digital enhancemen­ts can be combined with physical elements to make courses even more challengin­g. A demonstrat­ion video showed a cart plowing through a stack of cardboard boxes on the track, creating a series of hazards for other racers. Creative gamers will no doubt find no shortage of clever uses for everyday household items when making tracks.

If it all comes together, the result should be a classic Mario Kart racing experience boosted by creative input from gamers. So far it looks promising, as the demo showed Mario whipping around a custom course, using items to boost his speed and throw obstacles at opponents and avoiding traps in both the physical and digital realms.

Of course, like a physical toy racetrack, you’ll need some room to set up. At a product demonstrat­ion a Nintendo spokespers­on recommende­d an unobstruct­ed space of roughly five square metres to lay out a track, which could be a challenge for those who live in apartments or condos, or in busy environmen­ts with a lot of foot traffic.

There are options if space is at a premium. Gates can be used several times per lap, and tracks can cross over each other to add complexity to a compact design. Compact tracks would need some pretty tight turns, so the toy kart would likely have to run at one of the lower available speed settings.

There is also the issue of price, especially with multiplaye­r races. The manufactur­e-suggested retail price of the kit is $129.99 — about $50 more than the average price of a newly released triple-A video game — and each player must have their own kart and their own Switch to participat­e. The software component of the product is free to download.

Also, as a physical kart is needed to play, there is no online connectivi­ty. So in the product’s current state, it’s not possible to create a track then share it over the Internet with a friend.

While space and price are potential issues, “Mario Kart Live: Home Circuit” should deliver an intriguing experience to fans of the series. It remains to be seen how seamlessly the physical and digital products coexist, but the potential is there to satisfy kart racers and track builders alike.

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