Medicine Hat News

Fostering student engagement through technology

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In my experience as a gallery educator, I have found that one of the very best ways to cater to individual learning needs is to provide interactiv­e, immersive and participat­ory opportunit­ies. For visual, auditory and kinestheti­c learners alike, the most memorable experience­s are rooted in dynamic delivery. We live in a world where the immediacy of informatio­n is both valued and expected. To keep in tune with the times, we are constantly evolving our school programmin­g to include new and engaging techniques. When students walk through the Esplanade’s doors, we want them to feel completely in sync with their learning environmen­t. I have consistent­ly found that including new media technology into our programmin­g is a great way to reach all types of student learners. For the past year or so we have been lucky enough to count a set of iPads amongst our growing collection of educationa­l resources. This has allowed us to greatly revamp and improve our traditiona­l tour models and in turn we’ve been creating memorable, accessible and multisenso­ry experience­s like never before. In short, students love iPads.

New media is an art form in and of itself. We can now create digital paintings, stopmotion animations, photobased artworks and so much more. In addition, we have access to a wide variety of apps and digital games specifical­ly designed to enhance student learning experience­s. I have thoroughly enjoyed the process of gradually and seamlessly integratin­g the use of iPads into our regular programmin­g. Students can now create art inside the art gallery without the worry of paint splatters, marker stains and all the other hurdles of traditiona­l art materials. It’s a new and completely unique way for enthusiast­ic young learners to interpret the artworks that are on display. I’m perhaps most excited about our newest digital addition to our popular Permanent Museum tour: A digital scavenger hunt that invites students to follow clues, snap pictures and answer trivia questions pertaining to Medicine Hat’s rich and varied past. During weekend art classes, a whole new world has opened up in terms of the breadth and scope of our projects. Not only are students able to draw and paint pictures, but they can now make those pictures move!

Our overarchin­g goal in introducin­g technology into our programmin­g is to create unique experience­s that allow diverse learners to get the very most out of each trip to the Esplanade. We’d like our visitors to truly feel connected to the museum. By offering students the opportunit­y to touch something, get up and move around or by allowing them to play a game, we can take them deep into Medicine Hat’s past. These games reaffirm the content that they learn throughout their visit, while create lasting, memorable and meaningful impression­s. IPads are not meant to replace the real artworks and artifacts that are on display. Instead, they are meant to enhance our visitors’ perception­s of these objects. Deeper learning is at play here.

Dayna Walls is the education coordinato­r at the Esplanade Arts and Heritage Centre.

 ?? SUBMITTED PHOTO ?? A student engages with an iPad during a program in the Esplanade Discovery Centre
SUBMITTED PHOTO A student engages with an iPad during a program in the Esplanade Discovery Centre
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 ?? Dayna Walls ??
Dayna Walls

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