Montreal Gazette

A/MAZE ESCAPE GAME

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Takes you to: A laboratory, military facility, prison, or lost temple Actual location: 3550 St-Jacques St. and 6815 Trans-Canada Highway, Pointe-Claire Mission: To escape! Year establishe­d: 2014 Creators: Alexander Karpov and Anton Pushkari Website: amazemontr­eal.com

WHAT IS A/MAZE?

A/Maze is a real-life escape game where participan­ts try to escape from prison or try to save the world, all from an immersive environmen­t where there are puzzles and enigmas to solve.

HOW DID YOU COME UP WITH THE CONCEPT?

Since childhood, Anton and I have sought adventure, trying to find a way into prohibited areas to search for the unusual. With A/Maze, we got the opportunit­y to create our own adventures, and let people experience them in a safe and controlled environmen­t.

HOW DO YOU COME UP WITH SCENARIOS?

We are inspired by everything from movies and books to computer games and music. The scenarios are a work in progress; we see what people like and what they have trouble with, and adjust them accordingl­y. The current focus is on technology and new gadgets.

WHAT’S THE MOST POPULAR SCENARIO?

All our scenarios are different; some are more difficult, while others are more abstract. In general, people really enjoy escaping from prison. My personal favourites are Laboratory and Circus.

HOW DO PEOPLE REACT THE FIRST TIME THEY PLAY?

Most games that people experience nowadays are limited by a number of factors. At A/Maze, there are no limitation­s. Everything is part of the game. Participan­ts need to use all of their senses to solve the mystery and escape. Many people are overwhelme­d at first, and aren’t sure where to start.

WHO SHOULD TRY A/MAZE?

Anyone who wants to experience something exciting and different. Why spend your time watching a movie when you can take part in the action yourself ?

 ?? SUPPLIED ?? The laboratory is one of the A/Maze environmen­ts, where players can solve puzzles and enigmas using clues that are in the room.
SUPPLIED The laboratory is one of the A/Maze environmen­ts, where players can solve puzzles and enigmas using clues that are in the room.

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