Montreal Gazette

THE SQUIDS ARE ALL RIGHT

Splatoon sequel brings the ink-shooting mayhem

- CURTIS WITHERS

Splatoon 2

Nintendo Switch

When Splatoon came out for Nintendo’s Wii U two years ago, it was judged to be an enjoyable third-person shooter. But what was truly interestin­g about the game was how it knocked the genre on its head.

Trading paint rollers and ink guns for frag grenades and AK-47s, and featuring cartoony teenage human-squid hybrid characters, Splatoon was a shooter that gamers of all ages could sink their teeth into. But for Nintendo, it was more than a kid-friendly Call of Duty; the gaming giant had a successful new intellectu­al property on its hands for the first time in years.

And that IP has now been integrated into Nintendo’s strategy for its new gaming system. Splatoon 2 carries on the paintball-inspired mayhem of the first game and dovetails nicely into the company’s plan to regularly release original titles from its tentpole franchises to support the hybrid console/portable Switch.

While Splatoon 2 doesn’t offer any major innovation­s over its predecesso­r, that’s not necessaril­y a bad thing. The Wii U was a disappoint­ing seller, so the new title for the Switch will reach gamers who missed Splatoon the first time around. The game remains fastpaced, with a surprising­ly enjoyable single-player campaign to go along with the multiplaye­r maps.

The main attraction of Splatoon 2 is undoubtedl­y the multiplaye­r. Players will start by engaging their avatars, called “inklings,” in fouron-four “turf war” maps, where the goal is to cover more of the playing field with your team’s ink colour while preventing your enemies from doing the same. You will start off with a simple ink gun before getting access to paint rollers — good for inking up large swaths of the playing field — long-range rifles and dual pistols.

You can turn from a hip teenager to a small squid at the press of a button. Squids are great for swimming through areas of friendly ink, allowing you to get around quickly and get the drop on unsuspecti­ng foes. Watch out for enemy ink, which will slow down your squid.

The “turf war” levels can be as much skate park as battlegrou­nd, with ramps to launch off and rails to grind as you race around trying to meet your team’s objective. But for a few matches, that’s all you will be able to do in multiplaye­r. Once you reach level 10, ranked matches open up. Here more competitiv­e inklings will engage in maps with different objectives, including tower defence and escort missions.

So long as there is a good internet connection, matchmakin­g for the “turf war” battles is easy. The advantages to these melees is that it’s easy as a novice player to contribute. Not a crack shot? Slip behind enemy lines and start claiming their territory with ink.

While in tablet form, the Switch allows you to take Splatoon 2 on the go. You can play in local multiplaye­r battles with no internet connection, but all participat­ing must have their own copy of the game for their Switch. This is fine for prearrange­d gaming sessions and might even work on a crowded bus, but it isn’t much help for long trips out into the countrysid­e.

Fortunatel­y, a robust story campaign called “hero mode” helps. This single-player adventure takes your inkling on a quest to defeat the sinister Octarians (why these mollusks are at war is unclear). At its best, the design levels approach Super Mario standards.

While the game controls work well and the game is a blast to play, the esthetic may not be for everyone, particular­ly adults. Characters make bad puns about marine life, and the music can grate. These elements work with the game’s cartoony vibe, but your mileage may vary.

Splatoon 2 is rated E-10 and retails for about $80.

 ??  ?? Splatoon 2, now available on Nintendo Switch, is an adventure game for all ages — assuming you’re OK with its cartoony vibe and silly puns.
Splatoon 2, now available on Nintendo Switch, is an adventure game for all ages — assuming you’re OK with its cartoony vibe and silly puns.

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