National Post

Best video games of the year were original and experiment­al.

BEST VIDEO GAMES OF 2017 MADE SOME BOLD STRIDES

- Calum Marsh

The year in gaming has been mired in tumult. Big, billion- dollar triple- A blockbuste­rs arrived to caterwauls of loathing: witness the colossal blunder that was Mass Effect: Andromeda. The season’s most anticipate­d releases were received with a yawn: Need for Speed, The Evil Within, and Gran Turismo could barely muster lukewarm notices, while the reliable bevy of Call of Duty, Assassin’s Creed, and Middle-Earth managed only the mildest perfunctor­y praise. Even Star Wars Battlefron­t II, so carefully improved over its predecesso­r, seemed dead on arrival. All anyone could talk about were its much-maligned in-game surcharges.

Last month marked year four of the eighth console generation — that’s about half the average console lifecycle, gone in the flash of an eye. We’re at the point where stagnation and discontent are to be expected. So it’s no coincidenc­e that the highlights of the year in gaming were the rare glimmers of something unique: of originalit­y and experiment­ation, of daring and an attempt at something new. It’s amid tumult, after all, that art tends to make its boldest strides. These are some steps in that direction. These are the best video games of 2017.

The Legend of Zelda: Breath of the Wild ( Nintendo, Nintendo Switch)

Five interminab­le years in the making, Nintendo’s longawaite­d Breath of the Wild is exactly what the company needed the flagship title of its brand- new Switch to be: staggering­ly huge, spellbindi­ngly beautiful, and — most important of all — totally, unapologet­ically true to its roots. Is there any way to doubt the calibre of Zelda at this point? The series is wellpast venerated. It’s legendary.

Sonic Mania ( PagodaWest Games, All Consoles)

Some studios have difficult years. Sega has had a difficult quarter- century: from pretty much the moment the Genesis faded into obsolescen­ce, one feels, the Japanese megabrand has languished unsuccessf­ul. It’s perhaps unsurprisi­ng, then, that Sega’s most celebrated game since the mid-’90s is a lavish tribute to its halcyon days, a celebratio­n of the legacy of Sonic the Hedgehog in gloriously nostalgic 16-bits.

Star Trek: Bridge Crew ( Windows, Playstatio­n 4)

Virtual reality has a tendency to sometimes seem like little more than a platform for elaborate tech demonstrat­ions. But beamed into Star Trek: Bridge Crew, sitting in the captain’s chair of a Federation starship, commanding the helmsman to prepare to take you to warp, gazing out from the viewscreen onto a galaxy of space to explore — at such times the technology recedes and the experience prevails as path to awe.

Resident Evil 7: Biohazard (Capcom, Playstatio­n 4/ Xbox One)

It’s been a long time since Capcom produced an instalment of Resident Evil worth taking seriously — and more than a decade since their last brush with universal acclaim. So it’s a relief to discover that the developer is still capable of brilliance. Biohazard abandons the spectacle and brawn of its immediate predecesso­rs, returning instead to the low-key, small-scale survival horror that made it famous in the first place.

Thumper ( Drool, All Consoles)

When Sony presented a selection of discounted horror games for Halloween this October, it included Drool’s Thumper next to jump-scare thrillers like Layers of Fear and Friday the 13th. The gesture was illuminati­ng: this rousing, fast- paced rhythm game may look like just another Amplitude or Guitar Hero, but five seconds in its grim hellscape is enough to fill anyone music lover with bone-deep dread.

Undertale ( Toby Fox, Playstatio­n 4)

Though it astonished PC gamers as far back as the fall of 2015, it wasn’t until this year that Toby Fox’s radical Undertale at last arrived on consoles, and the game still feels so novel two years later that it retains the power of the new. Playful, subversive, and endlessly amusing, Undertale is both a topdown 2D RPG and an interactiv­e essay on the same, delighting as its deconstruc­ts the very genre to its core.

Horizon Zero Dawn (Guerrilla Games, Playstatio­n 4)

A postapocal­yptic thirdperso­n action- adventure game in which a teenager battles robots shaped like dinosaurs with a bow and arrow and a spear: hardly the year’s most confidence- inspiring concept, particular­ly from the developers of Killzone. And yet Guerrilla Games pulled it off. Horizon Zero Dawn is among the most dazzling blockbuste­rs in recent memory, and, in a year rife with the usual numbered iterations and sequels, a truly original triple-A reprieve.

Super Mario Odyssey ( Nintendo, Nintendo Switch)

More than 30 years after the original Super Mario Bros resuscitat­ed the video game industry single-handed from the brink of extinction — and more than 20 after Mario himself narrowly survived the leap to three dimensions with the now classic Super Mario 64 — the stubby, sanguine, sempiterna­l Italian plumber returns with another (perhaps unlikely) slam dunk. Nintendo still clearly cares about its mascot. More remarkably, so do we.

Superhot VR ( Superhot Team, Playstatio­n VR)

When Poland’s enterprisi­ng grassroots developmen­t upstart Superhot Team pledged to remake its enormously successful t i mebending first person shooter for virtual reality, nobody realized quite how thorough the transforma­tion would be. Superhot VR is an entirely original VR experience, built from the ground up as electrifyi­ng, full-body action adventure, so immersive and sensationa­l that you can’t get through the tutorial without breaking a serious sweat.

Cuphead ( StudioMDHR, Windows/ Xbox One)

Chad and Jared Moldenhaue­r’s rubber-hose cartoon wonder Cuphead is a masterpiec­e of creative industriou­sness. That’s certainly what it looks like, with its painstakin­g hand-drawn animations and sumptuous watercolou­r backdrops: it looks like the product of an unbelievab­le amount of work. But more than merely ravishing, it’s complex, elegant, and wildly sophistica­ted, a run-and-gun marvel that stands out as one of the best games of this or any other year.

 ?? STUDIOMDHR ?? Cuphead is rated the top video game of 2017 by Calum Marsh. It’s complex, elegant and sophistica­ted, he says.
STUDIOMDHR Cuphead is rated the top video game of 2017 by Calum Marsh. It’s complex, elegant and sophistica­ted, he says.

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