National Post

Tencent-backed Fortnite’s popularity motivates gaming rivals

- Christophe­r Palmeri

Activision Blizzard Inc., battered by the runaway success of a rival video game, is fighting back.

The video-game giant is looking to mimic the popularity of Epic Games Inc.’s Fortnite, a shoot-’em-up with a “battle royal” format. Activision’s counteratt­ack strategy includes releasing updated versions of its games and new modes of play.

“Fortnite is definitely a lot of competitio­n right now,” chief executive Bobby Kotick said. “It’s been a really important catalyst in attracting new gamers to gaming.”

Fortnite has quickly signed up tens of millions of players and taken the video-game industry by storm. The title also has become a cultural phenomenon, with everyone from profession­al basketball players to the rapper Drake embracing it. Chinese internet giant Tencent Holdings

Ltd. bought a 40 per cent stake in closely held Epic Games in 2012.

Key to Fortnite’s success is the battle-royal format, which lets 100 players compete at once until there’s only one person standing. The approach also is used by another popular game, Player-Unknown’s Battlegrou­nds.

The good news for Activision is the games are bringing new users into the industry, including women and people who play on devices other than traditiona­l game consoles. Kotick said the success of Fortnite will inspire changes in Activision titles.

“The idea of new competitio­n is going to be a staple for gaming,” he said.

Activision expects earnings of $2.51 a share in 2018, excluding some items. That compares with the average analyst estimate of $2.61. Revenue also will fall short of Wall Street projection­s.

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